DStaal Posted January 10, 2020 Share Posted January 10, 2020 Could be lots of things - Partcount and mods are the typical culprits, but if those were the same it could be even be something in the background running on your computer. Quote Link to comment Share on other sites More sharing options...
strider3 Posted January 11, 2020 Share Posted January 11, 2020 10 hours ago, DStaal said: Could be lots of things - Partcount and mods are the typical culprits, but if those were the same it could be even be something in the background running on your computer. I've moved to the gameplay forum with this as it could be the Konstruction weldable ports...or auto-strutting or, as you say, something running in the background. It was mentioned there that lots of "open" docking ports can also cause the slowdown...something about them searching to "acquire" another port constantly? Anyway, thank you much for the suggestions! Quote Link to comment Share on other sites More sharing options...
ThomasJoseph Posted February 1, 2020 Share Posted February 1, 2020 (edited) Love the mod, but I need some help. One of the PAL wheels is unfolding to fast, it's the one that looks like half an arch (description = A ruggedized all terrain wheel, can be stowed when not in use). When it unfolds it does so, so fast and/or at the end of the animation it has this spring kick that send this vehicle I made flying in the air, back flipping then explodes when it hits the ground. The other things when unstowed have smooth slow animations. Is there anyway I can fix this? I built a STTO and I need these working to build a Mun colony. Please help! Thomas Edited February 1, 2020 by ThomasJoseph Quote Link to comment Share on other sites More sharing options...
vardicd Posted February 1, 2020 Share Posted February 1, 2020 Reading back through the forum, I didn't see any posts referencing it, but does anyone know if the docking port welding plays nice with the Restock/Restock+ changes to the docking ports, or will the 2 mods conflict? Would I end up with 2 sets of docking ports, will it just not work, or will the restock ports gain the welding ability? I'll be starting a new save in a few days and add it then and find out on my own, if no one else knows, just thought I'd ask and see if i could find out ahead of time. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 3, 2020 Author Share Posted February 3, 2020 On 2/1/2020 at 10:36 AM, vardicd said: Reading back through the forum, I didn't see any posts referencing it, but does anyone know if the docking port welding plays nice with the Restock/Restock+ changes to the docking ports, or will the 2 mods conflict? Would I end up with 2 sets of docking ports, will it just not work, or will the restock ports gain the welding ability? I'll be starting a new save in a few days and add it then and find out on my own, if no one else knows, just thought I'd ask and see if i could find out ahead of time. Sorry, no idea how this interacts with Restock. Quote Link to comment Share on other sites More sharing options...
vardicd Posted February 3, 2020 Share Posted February 3, 2020 9 minutes ago, RoverDude said: Sorry, no idea how this interacts with Restock. Started a new game last night, and added this to my install, and It does not seem interact at all. You'll have the regular docking ports, and a set of welding ports. I have not yet had a chance to see if a welding port will connect to a regular docking port, or not, as I only just thought of trying it, but even if it doesn't, it's no matter. I don't mind having 2 different sets of docking ports, one for welding/construction, an another set for regular docking. Thanks for taking the time to answer me, however. Quote Link to comment Share on other sites More sharing options...
Minwaabi Posted February 8, 2020 Share Posted February 8, 2020 Is there a difference between what a construction port and a sr construction port do once the craft are compressed? If I attach my station parts with a sr construction port will it be stronger than with a regular construction port after I compress them or is the difference mainly when they are still functioning as docking ports? Is there any reason to prefer one over the other when you are planning on compressing them? Quote Link to comment Share on other sites More sharing options...
DStaal Posted February 8, 2020 Share Posted February 8, 2020 4 hours ago, Minwaabi said: Is there a difference between what a construction port and a sr construction port do once the craft are compressed? If I attach my station parts with a sr construction port will it be stronger than with a regular construction port after I compress them or is the difference mainly when they are still functioning as docking ports? Is there any reason to prefer one over the other when you are planning on compressing them? Not once they're compressed. They are heavier, have a different docking strength, and fit a different profile - but none of those matter once compressed. Quote Link to comment Share on other sites More sharing options...
moguy16 Posted February 15, 2020 Share Posted February 15, 2020 does this work in 1.8? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted February 15, 2020 Share Posted February 15, 2020 1 hour ago, moguy16 said: does this work in 1.8? 1.8.x is in the title. Quote Link to comment Share on other sites More sharing options...
flyfire2002 Posted February 17, 2020 Share Posted February 17, 2020 Hi RoverDude. Thanks for your mod. I'm mostly interested in the construction port parts of this mode. Is there a way I can cut out extra contents from this mod (specifically, the Akita and CommunityResourcePack that came with the mod)? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 17, 2020 Share Posted February 17, 2020 1 hour ago, flyfire2002 said: Hi RoverDude. Thanks for your mod. I'm mostly interested in the construction port parts of this mode. Is there a way I can cut out extra contents from this mod (specifically, the Akita and CommunityResourcePack that came with the mod)? Your best bet is to look through the part configs. You can infer from what they need what you can cut etc. Probably all the ports need are the parts and the DLL, as they don't do anything with resources. Quote Link to comment Share on other sites More sharing options...
flyfire2002 Posted February 17, 2020 Share Posted February 17, 2020 1 hour ago, goldenpsp said: Your best bet is to look through the part configs. You can infer from what they need what you can cut etc. Probably all the ports need are the parts and the DLL, as they don't do anything with resources. Thanks, gonna check it out Quote Link to comment Share on other sites More sharing options...
TK421d Posted February 27, 2020 Share Posted February 27, 2020 I can also confirm its safe to remove the entire rover folder. I dont always use USI mods, but one mod that is present in every playthrough for myself is a personal edit of Toadicus and CptKipards old universal docking ports that i've kept current and modified for Konstruction-welding. I just keep a version current version of the Konstruction dll in the folder with my mod and everything works fine, which is how I end up here today looking for an update (not pestering, am perfectly willing to wait!) Quote Link to comment Share on other sites More sharing options...
Mr.Rogers113 Posted March 3, 2020 Share Posted March 3, 2020 After several hours of troubleshooting, I am unable to find the source of the problem so I am wondering if any of you might have a possible solution or encountered something similar to this. Problem: Many of the construction parts including the ports and many of the crane parts cannot be found in the VAB/SPH. For some reason, the Akita rover parts are, however, still present. Before you ask, yes, this issue persists even in sandbox mode so it is not an issue of not having unlocked the tech yet. I am currently running KSP 1.8.1 with Breaking Ground DLC installed. Things i have tried have included: - Verifying USI Tools is up to date - Verifying Konstruction! is up to date - Verifying CommunityCategoryKit is up to date - Verifying CommunityResourcePack is up to date - Running the game with the earlier version of Module Manager that is bundled with the mod (4.1.0) as opposed to the newer version (4.1.3) I'm a bit inexperienced with mods but i wouldn't know where to start looking since the problem isn't necessarily game breaking since it's not causing any crashes. Links below are images of my GameData folder that has all my mods. https://ibb.co/2Zzq08qhttps://ibb.co/0s9ZG1chttps://ibb.co/dD5fvFwhttps://ibb.co/9qtZrGm Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 4, 2020 Author Share Posted March 4, 2020 On 3/3/2020 at 12:50 AM, Mr.Rogers113 said: After several hours of troubleshooting, I am unable to find the source of the problem so I am wondering if any of you might have a possible solution or encountered something similar to this. Problem: Many of the construction parts including the ports and many of the crane parts cannot be found in the VAB/SPH. For some reason, the Akita rover parts are, however, still present. Before you ask, yes, this issue persists even in sandbox mode so it is not an issue of not having unlocked the tech yet. I am currently running KSP 1.8.1 with Breaking Ground DLC installed. Things i have tried have included: - Verifying USI Tools is up to date - Verifying Konstruction! is up to date - Verifying CommunityCategoryKit is up to date - Verifying CommunityResourcePack is up to date - Running the game with the earlier version of Module Manager that is bundled with the mod (4.1.0) as opposed to the newer version (4.1.3) I'm a bit inexperienced with mods but i wouldn't know where to start looking since the problem isn't necessarily game breaking since it's not causing any crashes. Links below are images of my GameData folder that has all my mods. https://ibb.co/2Zzq08qhttps://ibb.co/0s9ZG1chttps://ibb.co/dD5fvFwhttps://ibb.co/9qtZrGm My best suggestion would be to copy your KSP folder to a new location in it's entirety. Then copy out all of your mod folders (other than Squad, CRP, CCK, Firespitter, USI, and USI Tools). Make sure you now see the parts. Then slowly add your mods back in one by one till we find the culprit at which point we can see what we need to sort. Quote Link to comment Share on other sites More sharing options...
Shasol Posted March 9, 2020 Share Posted March 9, 2020 I have this weird issue. I have 2 construction ports, both have the identical settings but for some reason, thay dock slightly off axis. I'll post some pictures when i have them Quote Link to comment Share on other sites More sharing options...
Mr.Rogers113 Posted March 17, 2020 Share Posted March 17, 2020 On 3/4/2020 at 4:07 AM, RoverDude said: My best suggestion would be to copy your KSP folder to a new location in it's entirety. Then copy out all of your mod folders (other than Squad, CRP, CCK, Firespitter, USI, and USI Tools). Make sure you now see the parts. Then slowly add your mods back in one by one till we find the culprit at which point we can see what we need to sort. Thanks for replying Roverdude. I took your advice and copied my KSP folder into a new location and deleted all the mod folders in GameData except for the ones you mentioned. I then launched the game in that folder, started a new career in sandbox, and verified the other mods I had removed were not present. The problem is still persisting with the Akita rover parts being present but not the construction ports and a handful of the crane parts. At this point, i dont think it is a mod conflict issue. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 19, 2020 Author Share Posted March 19, 2020 On 3/17/2020 at 4:44 PM, Mr.Rogers113 said: Thanks for replying Roverdude. I took your advice and copied my KSP folder into a new location and deleted all the mod folders in GameData except for the ones you mentioned. I then launched the game in that folder, started a new career in sandbox, and verified the other mods I had removed were not present. The problem is still persisting with the Akita rover parts being present but not the construction ports and a handful of the crane parts. At this point, i dont think it is a mod conflict issue. hmm, at a loss then to be honest if you're on a clean install? Quote Link to comment Share on other sites More sharing options...
münambulist Posted March 29, 2020 Share Posted March 29, 2020 (edited) Edit: problem solved, see below. Also seeing this problem of parts not appearing, I'll keep investigating. Only parts showing for me: Akita Bed (Akita_Bed) Akita Cab (what the Akita_Wheel is titled for some reason) Akita Command Seat (Akita_Seat) Akita Core (what Akita_Cab is titled) Cradle 2.5 Cradle 3.75 PAL Humpback Truss (PAL_Hump) PAL Ladder (PAL_Ladder) PAL Multi-Mount Truss Segment (PAL_Multimount) PAL Truss (PAL_Truss) PAL Wheel (PAL_MiniWheel) Pal Wheel (PAL_Wheel) Not Showing: PAL_Claw PAL_Counterweight PAL_Crane PAL_Forklift PAL_Gripper PAL_Magnet PAL_Magpad PAL_Stabilizer Clamp-O-Tron Construction Port Jr. Clamp-O-Tron Construction Port Clamp-O-Tron Construction Port Sr. Edited March 29, 2020 by münambulist Quote Link to comment Share on other sites More sharing options...
münambulist Posted March 29, 2020 Share Posted March 29, 2020 17 minutes ago, münambulist said: Also seeing this problem of parts not appearing, I'll keep investigating. Only parts showing for me: Akita Bed (Akita_Bed) Akita Cab (what the Akita_Wheel is titled for some reason) Akita Command Seat (Akita_Seat) Akita Core (what Akita_Cab is titled) Cradle 2.5 Cradle 3.75 PAL Humpback Truss (PAL_Hump) PAL Ladder (PAL_Ladder) PAL Multi-Mount Truss Segment (PAL_Multimount) PAL Truss (PAL_Truss) PAL Wheel (PAL_MiniWheel) Pal Wheel (PAL_Wheel) Not Showing: PAL_Claw PAL_Counterweight PAL_Crane PAL_Forklift PAL_Gripper PAL_Magnet PAL_Magpad PAL_Stabilizer Clamp-O-Tron Construction Port Jr. Clamp-O-Tron Construction Port Clamp-O-Tron Construction Port Sr. Solved - I was using the SpaceDock version, which is hopelessly out of date (version 0.1.2!); when I downloaded the GitHub version (1.3.0.0) everything is grand. On 3/17/2020 at 3:44 PM, Mr.Rogers113 said: Thanks for replying Roverdude. I took your advice and copied my KSP folder into a new location and deleted all the mod folders in GameData except for the ones you mentioned. I then launched the game in that folder, started a new career in sandbox, and verified the other mods I had removed were not present. The problem is still persisting with the Akita rover parts being present but not the construction ports and a handful of the crane parts. At this point, i dont think it is a mod conflict issue. I was seeing the same issue - check that you are actually running the latest from GitHub, I was running the one on SpaceDock and it is actually out of date. Quote Link to comment Share on other sites More sharing options...
kekoviolet Posted May 7, 2020 Share Posted May 7, 2020 Does this still work with 1.9.X? Quote Link to comment Share on other sites More sharing options...
Li0n Posted May 7, 2020 Share Posted May 7, 2020 (edited) 2 hours ago, kekoviolet said: Does this still work with 1.9.X? The weldable docking port works fine in 1.9.1. I didn't use the others parts but I didn't notice any error either. Edited May 7, 2020 by Li0n Quote Link to comment Share on other sites More sharing options...
Deathninja Posted June 3, 2020 Share Posted June 3, 2020 (edited) Bit of a crosspost from MOLE here, but I'm trying to figure out if it's possible to MM patch out the docking nodes there as they overwrite the USI ones, and the weld sets the Kraken loose with them. Playing on 1.8.1, Konstruction 1.3 from CKAN and the latest WBI from Github. Edit: Sorted it, clean MM and Konstruction install, I'm an idiot. Edited June 3, 2020 by Deathninja Quote Link to comment Share on other sites More sharing options...
Smurfalot Posted June 7, 2020 Share Posted June 7, 2020 (edited) I have a problem with the collapsable ports, I have two identical ports, perfectly docked and I get a message saying they cannot be welded or collapsed, anyone know what the issue is? https://imgur.com/a/jvFby7z[/img] Also, what does the collapse (rotate) button do? It just spins and spins without ever stopping or collapsing when I click it. What does reset aquire do? Afraid to push it. (Edit: Apparently it does nothing) This is the part section for the construction port at the nose of the ship (above the inflatable tank) -- I have not found the other port in the save file yet. Is there a flag I can swap to make these be "welded" so I can then collapse them? rigidAttachment = False perhaps? PART { name = ConstructionPort1 cid = 4289477152 uid = 4215592475 mid = 3942858322 persistentId = 1454654199 launchID = 67 parent = 0 position = 2.1025538444519043E-05,15.350488662719727,0 rotation = -1.06581419E-14,-4.93135636E-15,-1.42108547E-14,1.00000024 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = 0 sidx = -1 attm = 0 sameVesselCollision = False srfN = srfAttach, -1 attN = top, -1 attN = bottom, -1 mass = 0.0500000007 shielded = False temp = 169.98125946546952 tempExt = 169.99258957628507 tempExtUnexp = 4 staticPressureAtm = 0 expt = 0.5 state = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Flags/CatFlag rTrf = ConstructionPort1 modCost = 0 EVENTS { } ACTIONS { ToggleSameVesselInteraction { actionGroup = None } SetSameVesselInteraction { actionGroup = None } RemoveSameVesselInteraction { actionGroup = None } } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True acquireForceTweak = 100 crossfeed = True stagingEnabled = False state = Ready dockUId = 3520598453 dockNodeIdx = 0 EVENTS { } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } MakeReferenceToggle { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Kerbin Station vesselType = Station rootUId = 3104868550 } UPGRADESAPPLIED { } } MODULE { name = ModuleWeldablePort isEnabled = True portForce = 2 portTorque = 2 portRoll = 0 portRange = 0.5 portAngle = 0 portSnap = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleDockingHatch isEnabled = True hatchOpen = False stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = Clamp-O-Tron Construction Port initialized = True controlTransformName = stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = AYPart isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } VesselProdPartsList { } VesselConsPartsList { } UPGRADESAPPLIED { } } MODULE { name = USI_ModuleRecycleablePart isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } Edited June 7, 2020 by Smurfalot Quote Link to comment Share on other sites More sharing options...
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