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Can I change the FX on RCS exhaust?


Sharpy

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2 hours ago, Sharpy said:

Is there a way (preferably plugin-less) to change the FX of RCS exhaust? The RCS module in my mod uses a propellant that does produce a very visible, bright flame IRL, so I'd like to make it look like it.

Of course you can and is quite easy.All you need to do is,make your custom FX or borrow it from someone else,then replace this line:

MODULE
{
 name = ModuleRCSFX
 //-snip-
}

EFFECTS
{
 runnin
 {
 //-snip-
	MODEL_MULTI_PARTICLE
	{
	modelName = //path to custom FX
	//-snip-
	}
 }		
}

 

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6 hours ago, sebi.zzr said:

 


MODULE
{
 name = ModuleRCSFX
 //-snip-
}

EFFECTS
{
 runnin
 {
 //-snip-
	MODEL_MULTI_PARTICLE
	{
	modelName = //path to custom FX
	//-snip-
	}
 }		
}

 

 

[LOG 02:34:36.000] PartLoader: Compiling Part 'Sharpy/Parts/rcsBlockRV-106/rcsBlockRV-106/RCSBlock2'
[ERR 02:34:36.018] Cannot find a PartModule of typename 'ModuleRCSFX'

;.;

 

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3 hours ago, Sharpy said:

 

[LOG 02:34:36.000] PartLoader: Compiling Part 'Sharpy/Parts/rcsBlockRV-106/rcsBlockRV-106/RCSBlock2'
[ERR 02:34:36.018] Cannot find a PartModule of typename 'ModuleRCSFX'

;.;

 

Well yes see you have errors  but what did you change it to  ?  to see your CFG would help people help you better

Edited by Mecripp2
Addedd Test CFG
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PART
{
	name = RCSBlock
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 0.1
	node_attach = 0.45212, -0.0105571, -0.0059382, 1.0, 0.0, 0.0
	TechRequired = advFlightControl
	entryCost = 3400
	cost = 620
	category = Control
	subcategory = 0
	title = RV-105 RCS Thruster Block
	manufacturer = STEADLER Engineering Corps
	description = The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant thrusters, to help with attitude control and linear motion. Even though many Kerbal physicists still dispute the validity of this new law, studies show that the thrusters seem to work as advertised.
	attachRules = 0,1,0,0,0
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.001
	minimum_drag = 0.001
	angularDrag = 2
	crashTolerance = 15
	maxTemp = 1500
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate
	
	EFFECTS
	{
		running
		{
			AUDIO_MULTI_POOL
			{
				channel = Ship
				transformName = RCSjet
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 0.1 0.0
				volume = 0.5 0.025
				volume = 1.0 0.1
				pitch = 0.0 0.75
				pitch = 1.0 1.5
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/shockExhaust_blue_small
				transformName = RCSjet
				emission = 0.0 0.0
				emission = 0.1 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
				localRotation = -90, 0, 0
			}
		}		
	}
	
	MODULE
	{
		name = ModuleRCSFX
		stagingEnabled = False
		thrusterTransformName = RCSthruster
		thrusterPower = 1
		resourceName = MonoPropellant
		resourceFlowMode = STAGE_PRIORITY_FLOW
		runningEffectName = running
		atmosphereCurve
		{
			key = 0 240
			key = 1 100
			key = 4 0.001
		}
	}
}

This worked must be something in your CFG help it helps

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