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EVE reentery, the brick wall


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On 30/10/2016 at 3:52 AM, Tidus Klein said:

Well i dont like to accelerat alot in the lower atmo, and you probably need ether better twr or better aerodynamics, even at that high eves molasoshpere is still just as thick or thicker then kerbins

but maybe im doing something wrong, because i need atleast 10,000 dv to get to orbit, maybe i should just floor it and ignore atmo losses

your staging is way different of mine i made a 3 stage : 1st for ~12km, 2nd to surborbital, 3th for orbit insertion and kerbin transfer burn...at some point like a classic kerbin => mun => kerbin lander, this can to explain the huge difference on deltaV readings in your design, u're probably loosing a lot on launch and early atmo fly

and yeah u r parfectly right about low atmo acceleration, to keep it more less viable i keep my thrust under 1.5 twr ( starting at 1.2 around 2km ), tested different ways and all i know is going faster then 100m/ at 5-7km resulting on losing this vertical speed after

btw, finaly i achieved my first manned mission on Eve, between 4100 and 4300 dv landed depending of the spot hight (1.7-3km), i had some issues with this kerbing legs, what was not occur on my "cheat" landing tests, so i was having to make several landing before i finally attempt a perfect 3.5 km landing spot ( pure coincidence ) without crashing

conclusion : eve is anoying

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Well im also building a rocket to launch from sea level, so i can land anywhere, i was even hoping to make my launcher part boat so i could land anywhere

but...eves oceans is like kirbins old ones....insta death

Edited by Tidus Klein
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