Turtles4Life Posted October 29, 2016 Share Posted October 29, 2016 so, i am making a pirate ship for space, and i welded it into one part, now all i need is configs to make them tweakscaleable, but the configs I used in 1.1.3 to make a part tweakable. Does anyone know how to make parts them scaleable for 1.2? (I need configs to make the ship the right size, and then scale down ITS panels to the perfect size, and i am hoping it will look amazing :D) Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 29, 2016 Share Posted October 29, 2016 3 minutes ago, Turtles4Life said: so, i am making a pirate ship for space, and i welded it into one part, now all i need is configs to make them tweakscaleable, but the configs I used in 1.1.3 to make a part tweakable. Does anyone know how to make parts them scaleable for 1.2? (I need configs to make the ship the right size, and then scale down ITS panels to the perfect size, and i am hoping it will look amazing :D) @PART[yourpart] or @PART[*] any part { %MODULE[TweakScale] { type = free } } That should do it Link to comment Share on other sites More sharing options...
Turtles4Life Posted October 29, 2016 Author Share Posted October 29, 2016 24 minutes ago, SpannerMonkey(smce) said: @PART[yourpart] or @PART[*] any part { %MODULE[TweakScale] { type = free } } That should do it Okay, thanks dood Link to comment Share on other sites More sharing options...
Mecripp Posted October 29, 2016 Share Posted October 29, 2016 I used when i used tweakscale SCALETYPE { name = TweakScale freeScale = false scaleFactors = 0.25, 0.35, 0.5, 0.7, 1.0, 1.4, 2.0, 2.8, 4.0 scaleNames = 25%, 35%, 50%, 70%, 100%, 140%, 200%, 280%, 400% defaultScale = 1.0 } @PART[*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScale defaultScale = 1 } } Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 29, 2016 Share Posted October 29, 2016 (edited) then scale down ITS panels to the perfect size this is where its gonna go wrong on you because if you are welding it its going to go right back to the original models size. might get lucky but probably not. you need to go back to the original part and look for the rescalefactor write it down. or the scale coordinates like 1,1,1 then make sure that those are included in the model section of the welded part otherwise it will never come out right. welded part model list for example. MODEL { model = UmbraSpaceIndustries/Konstruction/Assets/PAL_Truss position = 0.001189, -0.260593, 0.099203 scale = 0.5, 0.5, 0.5 original part was rescaleFactor = 1 it got changed after i tweakscaled it down a rewelded it. rotation = 270, 0, 0 } MODEL { model = LLL/Models/Science/Generator position = -0.011164, -0.048093, 0.727471 scale = 0.375, 0.375, 0.36 rotation = 0, 270, 0 } MODEL { model = LLL/Parts/Utility/RadialPipes/model position = -0.223957, 0.199663, 0.421936 scale = 0.30625, 0.30625, 0.30625 rotation = 5.1E-05, 179.9999, 0 } gotta remember that once you weld a part you lose the entire cfg so even if its one you need to add it. and i would suggest using tweakscale to the finished product and then weld it again and then leave tweakscale off it. use mm to create copies of a master scaled at different levels. its real easy to lose the trail of breadcrumbs. Edited October 30, 2016 by COL.R.Neville Link to comment Share on other sites More sharing options...
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