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1.2 Making a part tweakscaleable


Turtles4Life

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so, i am making a pirate ship for space, and i welded it into one part, now all i need is configs to make them tweakscaleable, but the configs I used in 1.1.3 to make a part tweakable. Does anyone know how to make parts them scaleable for 1.2? (I need configs to make the ship the right size, and then scale down ITS panels to the perfect size, and i am hoping it will look amazing :D)

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3 minutes ago, Turtles4Life said:

so, i am making a pirate ship for space, and i welded it into one part, now all i need is configs to make them tweakscaleable, but the configs I used in 1.1.3 to make a part tweakable. Does anyone know how to make parts them scaleable for 1.2? (I need configs to make the ship the right size, and then scale down ITS panels to the perfect size, and i am hoping it will look amazing :D)

 @PART[yourpart]   or  @PART[*] any part 
{ 
%MODULE[TweakScale]
 {
 type = free
}
}

That should do it :)

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I used when i used tweakscale

SCALETYPE
{
    name = TweakScale
    freeScale = false
    scaleFactors = 0.25, 0.35, 0.5, 0.7, 1.0, 1.4, 2.0, 2.8, 4.0
    scaleNames = 25%, 35%, 50%, 70%, 100%, 140%, 200%, 280%, 400%
    defaultScale = 1.0
}

@PART[*]!MODULE[TweakScale]
{
     MODULE
    {
        name = TweakScale
        type = TweakScale
        defaultScale = 1
    }
}

 

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 then scale down ITS panels to the perfect size  this is where its gonna go wrong on you because

if you are welding it its going to go right back to the original models size. might get lucky but probably not.  you need to go back to the original part and look for the rescalefactor write it down. or the scale coordinates like 1,1,1

then make sure that those are included in the model section of the welded part otherwise it will never come out right. 

welded part model list for example. 

    MODEL
    {
        model = UmbraSpaceIndustries/Konstruction/Assets/PAL_Truss
        position = 0.001189, -0.260593, 0.099203
        scale = 0.5, 0.5, 0.5  original part was rescaleFactor = 1 it got changed after i tweakscaled it down a rewelded it. 
        rotation = 270, 0, 0
    }
    MODEL
    {
        model = LLL/Models/Science/Generator
        position = -0.011164, -0.048093, 0.727471
        scale = 0.375, 0.375, 0.36
        rotation = 0, 270, 0
    }
    MODEL
    {
        model = LLL/Parts/Utility/RadialPipes/model
        position = -0.223957, 0.199663, 0.421936
        scale = 0.30625, 0.30625, 0.30625
        rotation = 5.1E-05, 179.9999, 0
    }

gotta remember that once you weld a part you lose the entire cfg so even if its one you need to add it. 

and i would suggest using tweakscale  to the finished product and then weld it again and then leave tweakscale off it. 

use mm to create copies of a master scaled at different levels. its real easy to lose the trail of breadcrumbs. 

 

Edited by COL.R.Neville
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