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1.2.1 Camera OSX


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How do you move the camera up/down in flight now? It seems the camera is always centred on the middle of my rocket but I need to zoom in and look side on at the top. I'm fairly sure shift used to do this in flight but it doesn't seem to anymore.

I've noticed shift has been changed to cmd in the VAB too and there now seems to be some weird perspective zoom on alt and a full screen zoom on ctrl.

Edited by Long Finger
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I'm on a MacBook 

I changed the VAB/SPH back to shift. Worked fine before why change it?

As far as I remember the shift to scroll up/down never existed in flight. Only in the editor. This used to drive me crazy when finding parts on a craft in flight.

Like @Tarheel1999 said, Squad added a feature to fix this. Follow his steps and you'll be able to move your camera focus to any part in flight.

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Ok, lets try explain these OS X specific changes (given it's my fault they happened).

There were two OS X based default key changes. First was default remapping of fine controls, from Caps-lock to Return (Caps lock doesn't register for some reason).

The second was exposing the shift+scroll wheel to zoom in editor (it used to be hard coded to shift), and then giving LeftCommand as default for OSX. With external mice, Shift+scroll never worked to zoom in editor as OS X uses shift+scroll to horizontal scroll, and so Unity never picks it up (and just uses it as normal scroll I think). With track pads and Magic Mouse, it worked fine, because they don't have the shift to toggle horizontal scroll thingy. LeftCommand was chosen because a) I'm right handed so I like it on the left of the keyboard, b) LeftAlt is the mod key (eg alt+F12 etc), c) LeftShift only works when using trackpad/Magic mouse (maybe some others with special drivers or something) and d) Control is used for OS level zoom to cursor by default.

From memory (can't check currently) normal scroll in flight zooms in/out, middle mouse pans up/down. Until the focus camera 'tweakable' was implemented, there was no stock way to move focus from centre of craft. You just had to fiddle with zoom and pan to get the view you wanted.

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5 hours ago, hermes47 said:

Ok, lets try explain these OS X specific changes (given it's my fault they happened).

There were two OS X based default key changes. First was default remapping of fine controls, from Caps-lock to Return (Caps lock doesn't register for some reason).

The second was exposing the shift+scroll wheel to zoom in editor (it used to be hard coded to shift), and then giving LeftCommand as default for OSX. With external mice, Shift+scroll never worked to zoom in editor as OS X uses shift+scroll to horizontal scroll, and so Unity never picks it up (and just uses it as normal scroll I think). With track pads and Magic Mouse, it worked fine, because they don't have the shift to toggle horizontal scroll thingy. LeftCommand was chosen because a) I'm right handed so I like it on the left of the keyboard, b) LeftAlt is the mod key (eg alt+F12 etc), c) LeftShift only works when using trackpad/Magic mouse (maybe some others with special drivers or something) and d) Control is used for OS level zoom to cursor by default.

From memory (can't check currently) normal scroll in flight zooms in/out, middle mouse pans up/down. Until the focus camera 'tweakable' was implemented, there was no stock way to move focus from centre of craft. You just had to fiddle with zoom and pan to get the view you wanted.

I see. I use trackpad that's why it seemed like a pointless change to me but know I get it. As far as the precision controls being switched from caps lock to return, that came a bit too late for me. It was only last week that I learned precision controls didn't work using caps lock on MacBook  and now I'm used to it being where I remapped it a few days ago. Lol I just assumed precision controls barely made a difference.

Now if they could just fix precision controls on eva... 

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Until this thread, I didn't even realise that shift-scroll does horizontal scroll on Mac. Or that there was an alternative to the +/- keys to zoom in the VAB. I'm both delighted with these discoveries and feeling somewhat daft not to have noticed them before. So thanks :erm:

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On 11/3/2016 at 6:23 PM, Tarheel1999 said:

right click the part you want focus on, and click aim camera. This will center the camera on that part. 

Thanks. This is what I used in the end.

On 11/3/2016 at 11:56 PM, hermes47 said:

There were two OS X based default key changes. First was default remapping of fine controls, from Caps-lock to Return (Caps lock doesn't register for some reason).

The second was exposing the shift+scroll wheel to zoom in editor (it used to be hard coded to shift), and then giving LeftCommand as default for OSX. With external mice, Shift+scroll never worked to zoom in editor as OS X uses shift+scroll to horizontal scroll, and so Unity never picks it up (and just uses it as normal scroll I think). With track pads and Magic Mouse, it worked fine, because they don't have the shift to toggle horizontal scroll thingy. LeftCommand was chosen because a) I'm right handed so I like it on the left of the keyboard, b) LeftAlt is the mod key (eg alt+F12 etc), c) LeftShift only works when using trackpad/Magic mouse (maybe some others with special drivers or something) and d) Control is used for OS level zoom to cursor by default.

From memory (can't check currently) normal scroll in flight zooms in/out, middle mouse pans up/down. Until the focus camera 'tweakable' was implemented, there was no stock way to move focus from centre of craft. You just had to fiddle with zoom and pan to get the view you wanted.

Okay I see the reason for the change. I also didn't realise the ctrl zoom was OS level. I think the fact that shift was changed to cmd made me think that there was some other change for vertical scrolling in flight, but I just loaded up 1.2 and can see that it didn't exist in the first place! I guess I just made a taller rocket than usual!

19 hours ago, Plusck said:

Until this thread, I didn't even realise that shift-scroll does horizontal scroll on Mac. Or that there was an alternative to the +/- keys to zoom in the VAB. I'm both delighted with these discoveries and feeling somewhat daft not to have noticed them before. So thanks :erm:

I still have no clue what horizontal scroll is with shift, unless it is for non-magic mice? Or what fine controls are?

It would be nice if the key changes could be reflected in KSPedia.

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