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Asteroid mass ridiculously high !


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There was a bug in a recent version where all asteroids were 150 tons, regardless of class or size.  This has apparently been fixed though 10000t would be very high even for a class E.  Do you have any mods installed that mess with the asteroids?  Have you checked any asteroids in a stock install?  A list of your mods and a log file would be a help, check the "How to get support" sticky thread near the top of this sub-forum for details of where to find the log etc.

Edit:  I've checked the savefile from a stock install and, while all asteroids are initially created with a mass of 150t, as soon as you get within physics range of them (i.e. they get properly loaded), they get assigned a sensible mass.  I created a new sandbox, timewarped a few days in the tracking station until I had a dozen or so asteroids, tracked them all, put a mk1 pod on the pad, used the alt-f12 cheats sections to rendezvous with each in turn and then returned to the space center.  Then I checked the save file and found all the asteroids has reasonable masses ranging from about 4 tons up to ~2300 tons.

Edited by Padishar
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