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Change active craft in savefile


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Hi @_Astra_, it is the flight state part of the persistent.sfs, the active vessel is the Nth vessel in the file.

For example in this save the active vessel is number 57.

	FLIGHTSTATE
	{
		version = 1.2.1
		UT = 11879890.737844523
		activeVessel = 57

 

Also, changing scene to equal 5 will make you start at the space center, rather than at your vessel, eg:

GAME
{
	version = 1.2.1
	Title = Yet Another Sandbox (SANDBOX)
	Description = No description available.
	linkURL = 
	linkCaption = 
	Mode = SANDBOX
	Status = 1
	Seed = 1909455457
	scene = 5

 

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I have found it already, as said before, but thanks :)

The game definitely needs an internal tool for this purpose.

 

Should mention however that the problem arise due to "physics bounce" known at least since KSP 0.22 - i have talked to other people and they confirm an issue.

Munar objects on slopes get bounced some meters up (4 meters in my case).

 

The Kerbin objects also get bounced on unpacking (whatever it means) but high Kerbin gravity makes the problem harder to be discovered.

 

The bounce is indicated by a specific message in the log:

 

"ground contact! - error: some number"

 

Low numbers make no harm but one meter and bigger mean that craft would fall, at least.

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