XOC2008 Posted August 2, 2017 Share Posted August 2, 2017 I thought I read that this was working with KF-ALG, but the catapult just ignores the ALG wheels completely. Or did the update to KSPWheel make it not work now? Quote Link to comment Share on other sites More sharing options...
flywlyx Posted August 2, 2017 Author Share Posted August 2, 2017 59 minutes ago, XOC2008 said: I thought I read that this was working with KF-ALG, but the catapult just ignores the ALG wheels completely. Or did the update to KSPWheel make it not work now? Are you using the spacedock update? Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 2, 2017 Share Posted August 2, 2017 23 minutes ago, flywlyx said: Are you using the spacedock update? I am using whatever you linked to for @gomker to test with the tiedowns. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted August 2, 2017 Author Share Posted August 2, 2017 5 minutes ago, XOC2008 said: I am using whatever you linked to for @gomker to test with the tiedowns. You can use the newest update, there is a version that fails. Or using the update file in spacedock is also OK Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 2, 2017 Share Posted August 2, 2017 Just now, flywlyx said: You can use the newest update, there is a version that fails. Or using the update file in spacedock is also OK And the updated Spacedock version has the tiedown fix also? Quote Link to comment Share on other sites More sharing options...
flywlyx Posted August 2, 2017 Author Share Posted August 2, 2017 1 minute ago, XOC2008 said: And the updated Spacedock version has the tiedown fix also? The tie down issue is mostly ALG issue, yes, it is fixed with ALG updated. https://github.com/shadowmage45/KSPWheel/raw/dev/GameData/KSPWheel/Plugin/KSPWheel.dll Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 2, 2017 Share Posted August 2, 2017 Just now, flywlyx said: The tie down issue is mostly ALG issue, yes, it is fixed with ALG updated. https://github.com/shadowmage45/KSPWheel/raw/dev/GameData/KSPWheel/Plugin/KSPWheel.dll Excellent. Thank you. (By the way, the CLLS system is great on ski-jump carriers!) Quote Link to comment Share on other sites More sharing options...
flywlyx Posted August 2, 2017 Author Share Posted August 2, 2017 Just now, XOC2008 said: Excellent. Thank you. (By the way, the CLLS system is great on ski-jump carriers!) I agree, CLLS has no requirement for flight deck style, you don't even need one Quote Link to comment Share on other sites More sharing options...
ThatKerbalOverThere Posted August 4, 2017 Share Posted August 4, 2017 ERMAGHERD! AERCREFT CARIER BITS! Quote Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted August 7, 2017 Share Posted August 7, 2017 Uh, the tiedown explanation isn't totally clear to me. I got the green chain to show up, but what do I do? What do you mean by pressing 'break'? Deactivating the fixed point or the tiedown point just disconnects the green chain. Sorry if this was already talked about. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 7, 2017 Share Posted August 7, 2017 46 minutes ago, CrayzeeMonkey said: Uh, the tiedown explanation isn't totally clear to me. I got the green chain to show up, but what do I do? What do you mean by pressing 'break'? Deactivating the fixed point or the tiedown point just disconnects the green chain. Sorry if this was already talked about. When it's green hit the brakes. Quote Link to comment Share on other sites More sharing options...
CrayzeeMonkey Posted August 7, 2017 Share Posted August 7, 2017 10 minutes ago, XOC2008 said: When it's green hit the brakes. I see. Thanks. Quote Link to comment Share on other sites More sharing options...
reachmac Posted August 18, 2017 Share Posted August 18, 2017 How do i get the boat into the water? Quote Link to comment Share on other sites More sharing options...
Abpilot Posted August 18, 2017 Share Posted August 18, 2017 just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this! https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that! Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 18, 2017 Share Posted August 18, 2017 3 minutes ago, Abpilot said: just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this! https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that! Well no, what resulted in that was the flight crew too close to the force of exhaust but whatever. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted August 18, 2017 Share Posted August 18, 2017 1 minute ago, XOC2008 said: Well no, what resulted in that was the flight crew too close to the force of exhaust but whatever. just saying that the whole crew would go overbord otherwise but you get the point panels dont work Quote Link to comment Share on other sites More sharing options...
flywlyx Posted August 21, 2017 Author Share Posted August 21, 2017 On 8/18/2017 at 3:03 PM, reachmac said: How do i get the boat into the water? Hyper Edit /VesselMover Continued/Kerbal Konstructs with Water spawn point(developed by Tony Jones) For putting the CV into the water On 8/18/2017 at 6:14 PM, Abpilot said: just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this! https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that! 10 I would consider adding a blast deflector but don't really know how it works in KSP. Quote Link to comment Share on other sites More sharing options...
reachmac Posted August 21, 2017 Share Posted August 21, 2017 Is it possible to have more than one aircraft on the carrier every time i land a second one the first one explodes. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted August 21, 2017 Share Posted August 21, 2017 59 minutes ago, reachmac said: Is it possible to have more than one aircraft on the carrier every time i land a second one the first one explodes. Pretty sure more information than this will be needed in order to figure out the problem. Providing your ksp.log would be helpful. Quote Link to comment Share on other sites More sharing options...
littlekings Posted September 10, 2017 Share Posted September 10, 2017 this is happening to me: I load the entiprise, add the catapult and everyhting, try to launch it, the game just crashes. anyone know how to fix this? Quote Link to comment Share on other sites More sharing options...
flywlyx Posted September 11, 2017 Author Share Posted September 11, 2017 7 hours ago, littlekings said: this is happening to me: I load the entiprise, add the catapult and everyhting, try to launch it, the game just crashes. anyone know how to fix this? Which part crash your game? Can you isolate it? Also, ksp.log will be very helpful Quote Link to comment Share on other sites More sharing options...
littlekings Posted September 11, 2017 Share Posted September 11, 2017 12 hours ago, flywlyx said: Which part crash your game? Can you isolate it? Also, ksp.log will be very helpful its with the the enterpise its self, all the other accesories work, i've tried downloading a older version of some mods, still doesnt work, here a link to my ksp.log https://www.dropbox.com/s/ykg5h5dvhrp0v6x/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted September 11, 2017 Share Posted September 11, 2017 can you make IVA for main base ?, it would be a great mod can you make IVA for main base ?, it would be a great mod Quote Link to comment Share on other sites More sharing options...
flywlyx Posted September 11, 2017 Author Share Posted September 11, 2017 2 hours ago, DiscoveryPlanet said: can you make IVA for main base ?, it would be a great mod can you make IVA for main base ?, it would be a great mod You mean Enterprise? I am still working on new parts for this MOD, more and better carrier will be added to future plan but not now. Quote Link to comment Share on other sites More sharing options...
flywlyx Posted September 11, 2017 Author Share Posted September 11, 2017 3 hours ago, littlekings said: its with the the enterpise its self, all the other accesories work, i've tried downloading a older version of some mods, still doesnt work, here a link to my ksp.log https://www.dropbox.com/s/ykg5h5dvhrp0v6x/KSP.log?dl=0 Try using KSP_x64.EXE to start your game, log file looks OK, nothing goes wrong there. Quote Link to comment Share on other sites More sharing options...
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