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[1.9.X]Aircraft Carrier Accessories


flywlyx

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59 minutes ago, XOC2008 said:

I thought I read that this was working with KF-ALG, but the catapult just ignores the ALG wheels completely. Or did the update to KSPWheel make it not work now?

Are you using the spacedock update?

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Just now, flywlyx said:

You can use the newest update, there is a version that fails.

Or using the update file in spacedock is also OK

And the updated Spacedock version has the tiedown fix also?

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46 minutes ago, CrayzeeMonkey said:

Uh, the tiedown explanation isn't totally clear to me. I got the green chain to show up, but what do I do? What do you mean by pressing 'break'? Deactivating the fixed point or the tiedown point just disconnects the green chain. Sorry if this was already talked about.

When it's green hit the brakes.

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  • 2 weeks later...

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

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3 minutes ago, Abpilot said:

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

Well no, what resulted in that was the flight crew too close to the force of exhaust but whatever. :wink: 

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1 minute ago, XOC2008 said:

Well no, what resulted in that was the flight crew too close to the force of exhaust but whatever. :wink: 

just saying that the whole crew would go overbord otherwise but you get the point panels dont work:rolleyes:

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On 8/18/2017 at 3:03 PM, reachmac said:

How do i get the boat into the water?

 

On 8/18/2017 at 6:14 PM, Abpilot said:

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

10

I would consider adding a blast deflector but don't really know how it works in KSP. 

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59 minutes ago, reachmac said:

Is it possible to have more than one aircraft on the carrier every time i land a second one the first one explodes.

Pretty sure more information than this will be needed in order to figure out the problem. Providing your ksp.log would be helpful.

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  • 3 weeks later...
7 hours ago, littlekings said:

this is happening to me: I load the entiprise, add the catapult and everyhting, try to launch it, the game just crashes. anyone know how to fix this?

Which part crash your game? Can you isolate it? Also, ksp.log will be very helpful

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2 hours ago, DiscoveryPlanet said:

can you make IVA for main base ?, it would be a great mod

can you make IVA for main base ?, it would be a great mod  :D

You mean Enterprise?

I am still working on new parts for this MOD, more and better carrier will be added to future plan but not now.

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3 hours ago, littlekings said:

its with the the enterpise its self, all the other accesories work, i've tried downloading a older version of some mods, still doesnt work, here a link to my ksp.log https://www.dropbox.com/s/ykg5h5dvhrp0v6x/KSP.log?dl=0

Try using KSP_x64.EXE to start your game, log file looks OK, nothing goes wrong there.

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