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[1.9.X]Aircraft Carrier Accessories


flywlyx

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  On 8/7/2017 at 4:03 PM, CrayzeeMonkey said:

Uh, the tiedown explanation isn't totally clear to me. I got the green chain to show up, but what do I do? What do you mean by pressing 'break'? Deactivating the fixed point or the tiedown point just disconnects the green chain. Sorry if this was already talked about.

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When it's green hit the brakes.

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  • 2 weeks later...

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

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  On 8/18/2017 at 10:14 PM, Abpilot said:

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

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Well no, what resulted in that was the flight crew too close to the force of exhaust but whatever. :wink: 

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  On 8/18/2017 at 7:03 PM, reachmac said:

How do i get the boat into the water?

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  On 8/18/2017 at 10:14 PM, Abpilot said:

just asking i dont have the mod yet but i notteced that the blast sheilds (the big panles that flap up on launch) dont actully work resulting in this!

https://www.bing.com/videos/search?q=flight+deck+fail!&view=detail&mid=65274438D4640D1EAB5265274438D4640D1EAB52&FORM=VIRE

do you see the panels at the back? the intruder (the plane was set to far from the panles resulting in that!:0.0:

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10

I would consider adding a blast deflector but don't really know how it works in KSP. 

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  On 8/21/2017 at 5:30 PM, reachmac said:

Is it possible to have more than one aircraft on the carrier every time i land a second one the first one explodes.

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Pretty sure more information than this will be needed in order to figure out the problem. Providing your ksp.log would be helpful.

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  • 3 weeks later...
  On 9/11/2017 at 2:33 AM, flywlyx said:

Which part crash your game? Can you isolate it? Also, ksp.log will be very helpful

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its with the the enterpise its self, all the other accesories work, i've tried downloading a older version of some mods, still doesnt work, here a link to my ksp.log https://www.dropbox.com/s/ykg5h5dvhrp0v6x/KSP.log?dl=0

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  On 9/11/2017 at 3:21 PM, DiscoveryPlanet said:

can you make IVA for main base ?, it would be a great mod

can you make IVA for main base ?, it would be a great mod  :D

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You mean Enterprise?

I am still working on new parts for this MOD, more and better carrier will be added to future plan but not now.

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  On 9/11/2017 at 3:08 PM, littlekings said:

its with the the enterpise its self, all the other accesories work, i've tried downloading a older version of some mods, still doesnt work, here a link to my ksp.log https://www.dropbox.com/s/ykg5h5dvhrp0v6x/KSP.log?dl=0

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Try using KSP_x64.EXE to start your game, log file looks OK, nothing goes wrong there.

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