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Models not loading in RSS/RO


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I've had a 1.1.3 save for a while now and just recently for no known reason whatsoever certain parts will no longer load in both the part menu and in the editor. Thoughts?

Also, the basics:

Output- https://drive.google.com/file/d/0B0GVLJwOLVGyTWtNMkZzREx4azQ/view?usp=sharing

Setup-1.5Ghz APU, 4GB Ram.

KSP x64 1.1.3.

Mods-

uQcQDm3.png

 

Thanks for the help (mods mostly downloaded via CKAN).

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@ZooNamedGames maybe you accidentaly updated the Bahamuto Animation Modules while installing/updating another mod? Or as a dependency of another mod?

AssemblyLoader: Exception loading 'BDAnimationModules': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 

  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'BDAnimationModules.BDAdjustableLandingGear' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'FSBDwheel' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'BrakeStatus' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type '<DelayedMeshUpdate>d__0' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 

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4 minutes ago, Phineas Freak said:

@ZooNamedGames maybe you accidentaly updated the Bahamuto Animation Modules while installing/updating another mod? Or as a dependency of another mod?


AssemblyLoader: Exception loading 'BDAnimationModules': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 

  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'BDAnimationModules.BDAdjustableLandingGear' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'FSBDwheel' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'BrakeStatus' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type '<DelayedMeshUpdate>d__0' from assembly 'BDAnimationModules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

 

Maybe... but it's more than just BD parts :/

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4 minutes ago, Phineas Freak said:

For RSS/RO-RP-0 definitely not! You will break it completely.

OK, you can probably do a binary mod search (half mods removed then test, if negative then remove the other half and retest etc) until you find the problematic mod.

I don't use RP-0, and I'm referring to the most recent 1.1.3 version. 

But I'll give it a shot, thanks for the help.

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