ZooNamedGames

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About ZooNamedGames

Contact Methods

  • Website URL ZooNamed@gmail.com
  • Skype ZooNamed
  • Twitter Save the Rocket Builders!!!

Profile Information

  • Location Leaning on the Flight Director's Console
  • Interests Space. Space History. Retro Gaming. Getting into space.

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  1. Help!!!

    Are you sure the mod is installed? And if so, installed correctly? With all the dependencies installed as well? In the right location? And are using a compatible version of KSP?
  2. Help!!!

    MJ can only do what you can tell it to. I’m going to make an educated guess and say you never learned how to play the game on your own and started using MJ instead. I have no right to judge how you play but if it’s the difficulty of learning then I can help teach. You need to understand the basics so you under what mechjeb is asking for and how to use it properly. Otherwise you’re fighting an uphill battle.
  3. What funny/interesting thing happened in your life today?

    And you’re absolutely right. It sounded like a bomb dropped when it past over. Followed after by military helicopters. I have no idea what’s up. I spent those hours combing twitter for answers. Only known explanation is ‘B-1 Aircraft tests’. I know nothing more or less.
  4. [Solved] Is there an harbor mod ?

    Try Kerbal Konstructs. It adds additional spawn sites to the game and you can add your own. The complete version of the mod adds water ports. I added a waterside spawn point and a submerged one as well since it’s easy to make and use. To the edit; Only way (without mods) to submerge is to use filled ore tanks or use jet/rocket engines to force you under as the stock parts have the buoyancy of foam. Surfacing is no problem as the game does that for you once you lose whatever is submerging you. Just make sure you don’t pop to the surface too quickly otherwise you’ll fly out and come crashing down into the water.
  5. [1.3.1] KerbalHotSeat Continued

    @linuxgurugamer I have a suggestion for this mod: I think you should add a fasten seatbelt toggle to the mod so that you can toggle Kerbals movement through the craft as you fly. Just to add a bit more realism and because frankly, the more I want to simulate realism in my games with my airliners, the more I desire a fasten your seatbelts switch. Just a thought! Good mod!
  6. You are correct but to humor his point my thought is that it's a decent idea except then launching Kerbals into space to 'despawn' could be abused as a way to get reliable way to farm cash/rep without having to complete any other contracts.
  7. Any writers around here?

    I tried to.
  8. Any writers around here?

    May want to look at the Recover Vessel badge in my signature, my Spoiled series (not in my signature), or my Saturn Shuttle Program (also in my signature).
  9. In search for a new ringtone for my IPhone

    Might work. A lot of content to filter through.
  10. Bumpy Runway

    I made a post discussing an improvement to the terrain v runway issue. https://forum.kerbalspaceprogram.com/index.php?/topic/158341-runway-wheels-vs-all-terrain-wheels/
  11. Any writers around here?

    You called for a writer?
  12. In search for a new ringtone for my IPhone

    Not quite what I’m after.
  13. It likely can, however it’d be nicer to have from the developers.
  14. I'd think 'Loss of vehicle' may be more appropriate and simpler but I'd be ok with them adding 'Impactors'. Be a bit hard on the game to define them as one by default.
  15. For as long as I can remember; the flight log (F3) has always shown flights that resulted in loss of the command part as a 'Catastrophic Failure'. In my early days of .19 and even up to 1.0 this was acceptable as the majority of my flights were crewed and when my vehicle crashed into something it was generally a catastrophic failure as the game suggested. However now that there are more and more mods and possibilities in the game, the result seems highly outdated and dependent on the situation. I intentionally crash orbital debris or return to spent booster stages and track where they impact. As well as send impactors to the Mun and other bodies. Their entire mission goal being to smash into the body I am aiming at. Meaning a collision is an absolute success. Not a catastrophic failure. That said, maybe I'm the only one with this issue. I recognize it may only be a small issue, but it's just something that's been on my mind for the last few weeks.