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Looking for a xenon mining mod


Wjolcz

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Just what the title says. I want to make profit from my miners. If there's isn't one I'll try to make it myself though I've never coded a single thing during my life time.

If you know of any other mod like that which works with stock parts and resources please let me know.

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Its really simple to add Xenon to ISRU.

For example, go to the 2.5m ISRU .cfg file.

You can find this:

Quote

    MODULE
    {
         name = ModuleResourceConverter
         ConverterName = Monoprop
         StartActionName = Start ISRU [Monoprop]
         StopActionName = Stop ISRU [Monoprop]
        AutoShutdown = true
        TemperatureModifier
        {
            key = 0 100000
            key = 750 50000
            key = 1000 10000
            key = 1250 500    
            key = 2000 50    
            key = 4000 0
        }                
        GeneratesHeat = true
        DefaultShutoffTemp = .8
        ThermalEfficiency
        {
            key = 0 0 0 0
            key = 500 0.1 0 0
            key = 1000 1.0 0 0
            key = 1250 0.1 0 0
            key = 3000 0 0 0
        }

        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = ConverterSkill
        EfficiencyBonus = 1

        
         INPUT_RESOURCE
         {
            ResourceName = Ore
            Ratio = 0.5
         }
         INPUT_RESOURCE
         {
            ResourceName = ElectricCharge
            Ratio = 30
         }
         OUTPUT_RESOURCE
         {
            ResourceName = MonoPropellant
            Ratio = 1
            DumpExcess = false
         }
    }

 

Copy that, change it to this:

Quote

    MODULE
    {
         name = ModuleResourceConverter
         ConverterName = Xenon //or whatever you want it to be called
         StartActionName = Start ISRU [Xenon] //or whatever you want it to be called
         StopActionName = Stop ISRU [Xenon] //or whatever you want it to be called
        AutoShutdown = true
        TemperatureModifier
        {
            key = 0 100000
            key = 750 50000
            key = 1000 10000
            key = 1250 500    
            key = 2000 50    
            key = 4000 0
        }                
        GeneratesHeat = true
        DefaultShutoffTemp = .8
        ThermalEfficiency
        {
            key = 0 0 0 0
            key = 500 0.1 0 0
            key = 1000 1.0 0 0
            key = 1250 0.1 0 0
            key = 3000 0 0 0
        }

        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = ConverterSkill
        EfficiencyBonus = 1

        
         INPUT_RESOURCE
         {
            ResourceName = Ore
            Ratio = 0.5
         }
         INPUT_RESOURCE
         {
            ResourceName = ElectricCharge
            Ratio = 30
         }
         OUTPUT_RESOURCE
         {
            ResourceName = Xenon
            Ratio = 1 // as 1 unit of Xenon is a lot lighter than 1 unit of other resources, you may want to increase this number
            DumpExcess = false
         }
    }

Paste this after the previous module (make sure you get the { and } right ), and the stock ISRU will also produce xenon from Ore.

Myself, I made a seperate ISRU from it, that uses the IntakeAir resource instead of ore. I further modded it to work on Eve/Duna/Tekto by adding an "IntakeAtm" resource that is also produced by air intakes (with the check for oxygen thing set to false).

The idea being that Xenon is a heavy gas and will be retained by pretty much any body with an atmosphere (if it can hold on to CO2, it can hold on the Xe), and thus it should be able ot be purified from the atmosphere by fractional distillation, just as it is done here on Earth.

We don't mine Xenon (though I suppose its possible, similar to how we get Helium from trapped deposits), we just liquify the air and purify it since its in the air we breath (at a very low concentration).

Unfortunately, I have to babysit it to make Xenon this way, as the IntakeAtm supplies run out fast and they don't get replenished in the background like ore from drills does.

 

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Ooooooooooh! I actually did the same with IntakeAir as the main resource instead of Ore and was trying to make it work in other atmospheres too. Your explanation actually helped a lot. Thanks!

Edited by Veeltch
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33 minutes ago, techgamer17 said:

To my knowledge, the MKS Kolonization mod allows production of Xenon gas by mining uranite and converting it to Xenon. 

Well, sorta.  Xenon is a byproduct of a nuclear reactor in MKS - so you can mine uranite, refine it to EnrichedUranium, put that in a reactor, and your smallest output will be Xenon.  But it is possible...  :wink: 

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