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VAB Lighting Control


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VAB seriously needs a "dark" mode so we can place and test lighting for dark-side missions. The VAB floor will nicely simulate planetary surface (though additional camera options would make it even more awesome).

For lack of this option, I always forget to mount lights.

Furthermore, the scene outside the VAB door should reflect the current time of day, not always daytime.

These both seem like easily-implementable changes.

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4 hours ago, Tex_NL said:

(It says 1.0.5 but works just fine in 1.2.2)

Yes, it works as-is, but IMHO is not nearly as good as DimmableVAB was, as LightsOut still leaves the lights on in the building...

Its funny ironic, since DimmableVAB COMPLETELY turned off the lights, not just dimming them;
and LightsOut ONLY dims the lights, and does NOT turn them out... :P
 

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51 minutes ago, Stone Blue said:

Yes, it works as-is, but IMHO is not nearly as good as DimmableVAB was, as LightsOut still leaves the lights on in the building...

Its funny ironic, since DimmableVAB COMPLETELY turned off the lights, not just dimming them;
and LightsOut ONLY dims the lights, and does NOT turn them out... :P
 

I'll have to check that out, thanks; does it still work?

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34 minutes ago, jjansen said:

I'll have to check that out, thanks; does it still work?

Unfortunately, probably not... I know it worked in 0.25, and possibly 0.90 or maybe 1.0.x, up to 1.0.5... but 1.2 definitely broke any plugin from previous KSP versions...
Would be nice if someone who knows how to code, or at least recompile, could take a look at it, and see if it could work in 1.2.x...

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55 minutes ago, Stone Blue said:

Unfortunately, probably not... I know it worked in 0.25, and possibly 0.90 or maybe 1.0.x, up to 1.0.5... but 1.2 definitely broke any plugin from previous KSP versions...
Would be nice if someone who knows how to code, or at least recompile, could take a look at it, and see if it could work in 1.2.x...

My understanding is that it's all just LUA scripting. ...whatever that is.

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