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A more perfect KSP


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2 minutes ago, DualDesertEagle said:

More boring than watching the own ship doing nothing? Ok then, I'll take that back :P

"VICTORY!! VICTORY FOR ZIM!" :D

 

Quote

all jokes aside, what's a bit of even LESS boredom compared to not being restricted to the same mission? Or let's get away from the mission to the same planet for a second, what if 1 group builds a ship that is simple and whose purpose is just to get around in the system ur going to while the ship that the other group is building has a habitate and stuff like that, which just takes longer to build, so they can't take off at the same time.

now ship #1 can already start the transfer while ship#2 is just about to be finished. The time warp is stopped then so that the second ship can take off, then can be turned on again everytime ship#2 has finished an action until they're on their way too. Now tell me what u find more boring, sitting through ur own transfer with nothing to do or watching the orther ship taking off, circularizing and what not until they're in their own transfer?

I dunno, they both sound equally boring. the issue you describe sounds like bad ship design. Personally, i'd have everything be modules of the same ship...maybe i'm crazy.

And it wouldn't be a "restriction" if people are getting together, it's because they choose to..they're doing it so they can all work on the same thing.

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2 hours ago, Numberyellow said:

"VICTORY!! VICTORY FOR ZIM!" :D

 

I dunno, they both sound equally boring. the issue you describe sounds like bad ship design. Personally, i'd have everything be modules of the same ship...maybe i'm crazy.

And it wouldn't be a "restriction" if people are getting together, it's because they choose to..they're doing it so they can all work on the same thing.

And what if there's a purpose to having 2 (or even more) simultaneous missions? Trust me, I know why I'd implement that feature.

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Hi,

My first KSP post!!!!

My view about the MP  - Just go in to sub space and warp yourself (or a group of vessels) in sub space where your time in sub space is a fraction of the real server's time so when you go out of sub space you are back to the server's real time. (isn't it what warp drive is all about?) you end up where your time is different from the server time but the MP mod does the translation.

May be it can be done if the mod can inject fake time ticks to the systems of the warping player so the vessels's variable system will be "accelerated" without the time of the system (you get the right physical warp without system time warp)

If you can think of a way to separate the physical system time from the the other systems (like life support etc) you can create real sub space.

Another option is building a Stargate system(new mod) around kerabl solar system, maybe getting back to home of the Tau'ri ...

 

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13 hours ago, Atubara said:

I don't personally think the KSP we know and love should implement multiplayer, at least not in the near future. There's optimists and pessimists on that topic, but where are my fellow 'musicists'?

What, people who hate music?

They're everywhere, lol.

16 hours ago, OdedSav said:

Hi,

My first KSP post!!!!

My view about the MP  - Just go in to sub space and warp yourself (or a group of vessels) in sub space where your time in sub space is a fraction of the real server's time so when you go out of sub space you are back to the server's real time. (isn't it what warp drive is all about?) you end up where your time is different from the server time but the MP mod does the translation.

May be it can be done if the mod can inject fake time ticks to the systems of the warping player so the vessels's variable system will be "accelerated" without the time of the system (you get the right physical warp without system time warp)

If you can think of a way to separate the physical system time from the the other systems (like life support etc) you can create real sub space.

Another option is building a Stargate system(new mod) around kerabl solar system, maybe getting back to home of the Tau'ri ...

 

I think you just hurt my brain..

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Ohh, haha! I see what you did there, @Numberyellow. English is a funny language sometimes. 

 

For another opinion, I think that KSP should wait to implement more star systems until after they perfected the Kerbol system and the physics. That's personally a stretch for me, too. It's a bit too sci-fi if we get something like a stock alcubierre drive anytime soon. It would have to be another game entirely, like EVE online, but just kerbalised. It probably wouldn't be much fun then, being a stale idea.

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On 1/15/2017 at 4:41 PM, Numberyellow said:

I think you just hurt my brain..

I tend to do so some times, but its all true!

On 1/15/2017 at 3:37 AM, Atubara said:

I don't personally think the KSP we know and love should implement multiplayer, at least not in the near future. There's optimists and pessimists on that topic, but where are my fellow 'musicists'?

 

On 1/15/2017 at 6:56 PM, Atubara said:

Ohh, haha! I see what you did there, @Numberyellow. English is a funny language sometimes. 

 

For another opinion, I think that KSP should wait to implement more star systems until after they perfected the Kerbol system and the physics. That's personally a stretch for me, too. It's a bit too sci-fi if we get something like a stock alcubierre drive anytime soon. It would have to be another game entirely, like EVE online, but just kerbalised. It probably wouldn't be much fun then, being a stale idea.

 

The truth is that I'm not a big gamer, I'm more interested on creating a new immersive physical interface so playing KSP (maybe EVE also if it can be supported) will not require usage of mouse and keyboard the moment you start flying...when you have the physical world really emulating the environment you play in it gets a lot more interesting

The great thing about KSP is that you can mod it and get the data in and out of the screen to the real world.

Edited by OdedSav
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3 hours ago, Atubara said:

Ohh, haha! I see what you did there, @Numberyellow. English is a funny language sometimes. 

 

For another opinion, I think that KSP should wait to implement more star systems until after they perfected the Kerbol system and the physics. That's personally a stretch for me, too. It's a bit too sci-fi if we get something like a stock alcubierre drive anytime soon. It would have to be another game entirely, like EVE online, but just kerbalised. It probably wouldn't be much fun then, being a stale idea.

I hadn't intended to make a joke.....but, um, thanks?

As to the other point: agreed... i'm fine with just the star system we have...

 

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On 1/5/2017 at 4:08 AM, Numberyellow said:

I was reading over this thread, and it got me thinking: This guy is suggesting new games, when there is still so much more than can/should be done with the one we already have.

So i figured i'd put together a list of things i think would make KSP More Better™, and see if you guys agree, and if you can add anything to the list. So, here's my (incomplete) list of things i think would make a more perfect KSP.

 

  • Bigger, Better main KSC. I'd really love to see the runway we have now, be a little longer, a touch wider, and better/properly marked and lit. I'd also like to see multiple runways...we have a runway for east/west, why not another for north/south?
  • Multiple usable KSP bases. Now, i know about KSC 2, but it's kinda crap, let's face it. Why not have a few bases around Kerbin? Like proper bases, with proper runways, and facilities.
  • Career needs an overhaul. While i have not played career yet, i have read about it, and talked to players, and not many of you seem to think stock career is very good. Why not a story-based career? I've read that Squad, at one point had a basic lore developed for the game. I think they should take those ideas, and create a story, and then rework the career mode, to incorporate the story, along with suggestions from you folks, to enhance the gameplay experience. I mean, as is, is there actually any real goal in career? is there a point? What is the incentive to complete it?
  • ACTUAL controller/gamepad support. Sometimes, you just wanna kick back, and fly your creations. It would be really great if there was a controller menu, specifically for gamepads. I know you can assign controls through the keybindings, but they don't always work correctly, plus, it's a pain to do. For something like this, simplicity is key. You go to the menu, assign your controls, and then go fly....
  • Better MOD support/implementation/integration. There should be an official Mod Manager... For those of you who are familiar with the Fallout 3 modding community, i'm talking something like NMM....an application that actually manages your mods. Install/uninstall, Update, comparability checks, the works. And it should be integrated with a site that acts as an official repository for mods, like nexusmods is for the NMM. This would make using mods a hell of a lot simpler, and far less easy to screw up. Before you ask, yes, i know about the existence of CKAN, but from what i've read, it's lacking...
  • Multiplayer. Now, i can already hear the wailing, and gnashing of teeth, at the idea of multiplayer in KSP.....but think about it. Haven't you ever wished you had another kerbal in the cockpit with you, to delegate tasks to? wouldn't it be great to have some help building your huge space station, or planetary base? Could be fun....especially with the ability for players to set up a dedicated/private server, and people could pop in and out, and contribute..
  • Better soundtrack. It's not that i hate royalty-free music, or Kevin MacLeod...but it's not unique to the game. It would be better, i think, if all of the game's music was done in-house...or hire Kevin to do a soundtrack just for KSP.

I'm sure i'll come up with more, but i'd also love to hear what you guys think, and if you have anything to add...

Now, in case there's a thread like this already, i just want to say, i didn't see it (i did look), and while i did try to do a search, for whatever reason, the search tool on this forum isn't so good (doesn't work most of the time).

1. Yes.

2. Sure, why not.

3. Completing the tech tree is the goal, although a small plot may not be bad. You in a space race with the Krussians (is that what we call them here?) might not be a bad idea.

4. Yea, but honestly it doesn't need it. I play FSX and that needs controllers because playing it with the keyboard is quite literally impossible.

5. CKAN is open source. If you don't like it, you can fix it for yourself or maybe even submit a pull request. https://github.com/KSP-CKAN/CKAN

6. Yes.

7. They'd have to hire someone or use anybody already hired with musical talent. Since I doubt both of these options, I'd have to say it won't happen.

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On 1/5/2017 at 8:58 AM, Magzimum said:

Dealing with time warp may be a major problem

(Insert a few other people's quotes about timewarp not working with multiplayer here)

 

Why do people keep saying this? There's been a multiplayer mod out for a long while that handles timewarp fine using subspaces and syncing. It used to be called KMP. That eventually became defunct and now it's been developed into DMP.

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