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Plane unable to make hard turns in 1.1.2?


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So I built a plane with wings reinforced enough to withstand 28 gee turns in 1.1.1 . In 1.1.2, however, now it's wings snap off if turning hard at speeds above 150 m/s, even with reinforcement. Besides adding a ridiculous number of struts or using KJR, is there anything I can do to make its wings strong again?

It looks something like this:

Spoiler

599239EDDAE0165ED86A9AC26297C612F0F6D80C

The model in the link is fully stock. The model in the picture is not, however.

Edited by drtricky
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46 minutes ago, drtricky said:

Besides adding a ridiculous number of struts or using KJR, is there anything I can do to make its wings strong again?

The wings snap off due to torque. Torque comes from having a long distance between the CoL of the wing, and the attachment point. Those wings are the longest in the game. Your plane will look stupid, but if you use a lot of (for example) TypeB structural wings right next to the fuselage -- they should be a lot stronger than the FAT wings.

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