mwg_test Posted August 24, 2018 Share Posted August 24, 2018 Hello again. Finally i installed succesfully RSS+RO+RP-1. Now i have mission to land on Venus and here are some problems. First - I can not testflight landing. When i enter simulation - sim cancelles at the point i hit Venus atmo. Is that ok? Second - temperature problems I have tried landing and at altitude about 12km my ship explodes due to overheating. Lots of parts have internal max temp about 600K and ship explodes. I tried use.. the only core with high temp - V2 rocket core. Also landing legs, stock batt, solar panels and antenna with 3Gm range(covered one). And here we come to third problem. final landing. My ship survived and cruising down at 3km at speed ~35m\s How can i stop it? Dense atmo - ok, parachutes! But Kevlar parachute has max temp 500K and i can't deploy it. Reactive landing! But all procedural tanks have 663K max temp and it can't survive last kilometers over surface. So any idea how to land? I only have 1 launch window after contract expires. Too hard challange for me, i suppose Quote Link to comment Share on other sites More sharing options...
Speedbird52 Posted August 25, 2018 Share Posted August 25, 2018 (edited) *deleted* Edited August 25, 2018 by Speedbird52 Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 Just found another feature, that is a bit strange for me - what was the point to add RCS thrusters to staging list? And how disable it? When building payload for outer planets transfer it gets a bit messy with RCS icons. On stage 3, on stage 4, on stage 5 i have some thrusters, and never use them at staging. Any idea how to remove RCS icon from staging list? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 26, 2018 Share Posted August 26, 2018 6 hours ago, mwg_test said: Just found another feature, that is a bit strange for me - what was the point to add RCS thrusters to staging list? And how disable it? When building payload for outer planets transfer it gets a bit messy with RCS icons. On stage 3, on stage 4, on stage 5 i have some thrusters, and never use them at staging. Any idea how to remove RCS icon from staging list? It's configurable in the VAB via right click. But the kind of payloads you're talking about are exactly why it was made stageable to begin with. Otherwise you've got shielded payloads potentially expending RCS before they even get to doing their preliminary injection burns. But it's your call and you do have control over it. Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 15 minutes ago, Starwaster said: It's configurable in the VAB via right click. But the kind of payloads you're talking about are exactly why it was made stageable to begin with. Otherwise you've got shielded payloads potentially expending RCS before they even get to doing their preliminary injection burns. But it's your call and you do have control over it. Well, in VAB as i remenber there is only enable/disable rcs and engine gui(fuel type choosing). No function for disable icons/staging Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 26, 2018 Share Posted August 26, 2018 3 hours ago, mwg_test said: Well, in VAB as i remenber there is only enable/disable rcs and engine gui(fuel type choosing). No function for disable icons/staging Maybe I mis-remembered it then... or maybe it was in a recent KSP update. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 26, 2018 Share Posted August 26, 2018 7 hours ago, mwg_test said: there is only enable/disable rcs And that is what you are looking for. RCS start disabled and they get enabled upon reaching the specified staging level. If you enable them then they will be active at all times. Now, if by "And how disable it?" you mean "how do i remove that feature and the icons completely" then you have two options: you don't... dig inside the RO folder, find the config that adds the functionality and remove it (this of course voids any warranties about RO...) Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 3 minutes ago, Phineas Freak said: And that is what you are looking for. RCS start disabled and they get enabled upon reaching the specified staging level. If you enable them then they will be active at all times. Now, if by "And how disable it?" you mean "how do i remove that feature and the icons completely" then you have two options: you don't... dig inside the RO folder, find the config that adds the functionality and remove it (this of course voids any warranties about RO...) Yeah, I understand the mechanism and how it works. No need to remove feature completly, only hide RCS icons on staging. From 0.23(or when squad removed ALL items on staging) i use staging only for engine start and decouple, all other - with action groups. If is hardcoded deep - i understand. This is feature for better "quality of life" improvements and have lowest priority(compared to others). Still - thanks for answer Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted August 26, 2018 Share Posted August 26, 2018 On 8/24/2018 at 10:57 AM, mwg_test said: But all procedural tanks have 663K max temp and it can't survive last kilometers over surface. Procedural tanks also come in a shielded version which takes max temp to 1500K if I recall correctly - I use these for my spaceplanes. Quote Link to comment Share on other sites More sharing options...
serg1983 Posted August 28, 2018 Share Posted August 28, 2018 (edited) why RO doesn't work on parts from Tantares? Edited August 28, 2018 by serg1983 Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 29, 2018 Share Posted August 29, 2018 19 hours ago, serg1983 said: why RO doesn't work on parts from Tantares? Probably because the old RO configs for it do not work with the new and updated parts. Quote Link to comment Share on other sites More sharing options...
flyby2412 Posted August 29, 2018 Share Posted August 29, 2018 Hey when i checked ckan to download realism overhual and all its other parts, ckan claims nothing exists. what gives? Quote Link to comment Share on other sites More sharing options...
Jacke Posted August 29, 2018 Share Posted August 29, 2018 58 minutes ago, flyby2412 said: Hey when i checked ckan to download realism overhual and all its other parts, ckan claims nothing exists. what gives? I think that's because if CKAN sees your KSP install as a 1.4.x version, it won't provide RO mods for KSP 1.3.1 because of the version mismatch. Quote Link to comment Share on other sites More sharing options...
flyby2412 Posted August 29, 2018 Share Posted August 29, 2018 33 minutes ago, Jacke said: I think that's because if CKAN sees your KSP install as a 1.4.x version, it won't provide RO mods for KSP 1.3.1 because of the version mismatch. ah so the only way to play it is to downgrade to version 1.3.1 then rerun ckan correct? I'll give that a go. I hope everything will be bundled easily like the thread says. on another note. What is the biggest difference between 1.3.1 and 1.4.x? Quote Link to comment Share on other sites More sharing options...
Jacke Posted August 29, 2018 Share Posted August 29, 2018 2 hours ago, flyby2412 said: on another note. What is the biggest difference between 1.3.1 and 1.4.x? A lot of stuff. I barely played 1.3.1 and I'm just getting back into KSP after a long hiatus, so I'm not that familiar with the 1.4.x series. You can look at the Wiki version history and delve into the version specific change files to find out. https://wiki.kerbalspaceprogram.com/wiki/Version_history Quote Link to comment Share on other sites More sharing options...
flyby2412 Posted August 29, 2018 Share Posted August 29, 2018 2 minutes ago, Jacke said: A lot of stuff. I barely played 1.3.1 and I'm just getting back into KSP after a long hiatus, so I'm not that familiar with the 1.4.x series. You can look at the Wiki version history and delve into the version specific change files to find out. https://wiki.kerbalspaceprogram.com/wiki/Version_history Sweet. In other good news I was able to get Realism to run on 1.3.1 but had to downgrade to 1.2.1 since i could'nt find a realistic progression in 1.3.1. By any chance is there anybody here who has been able to play RP-(x) , RO, and Principia altogether? Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 30, 2018 Share Posted August 30, 2018 FInally in career unlocked superdraco engine, for me it's best solution for heavy far-away missions(fuel not boiling off, thrust control and unlimited ingnitions), but i always have wobbling, while they are active. No matter i use smartA.S.S. from mechjeb or stock SAS. An all symmetry modes. With 1KN thrusters i used before - everything is ok. Ship is perfectly symmetric.(tested with avionics core, tank and 4 engines). To fix that i replaced in engineconfig i replaced emty modulegimbal with MODULE[ModuleGimbal] { gimbalRange = 3.0 useGimbalResponseSpeed = True gimbalResponseSpeed = 4 } but it did not work. Any idea how to fix wobblinng, or add gimbal to superdraco? Quote Link to comment Share on other sites More sharing options...
njbrown09 Posted September 2, 2018 Share Posted September 2, 2018 wHAT IS THE DIFFERENCE BETWEEN Rp-0 and rp-1? where can i download rp-1? Quote Link to comment Share on other sites More sharing options...
hargn Posted September 3, 2018 Share Posted September 3, 2018 15 hours ago, njbrown09 said: wHAT IS THE DIFFERENCE BETWEEN Rp-0 and rp-1? where can i download rp-1? Hi @njbrown09 RP-1 is RP-0 with new tech-tree, science mechanisms, astronauts career management, contracts, and more. It is actually the dev branch of RP-0 : https://github.com/KSP-RO/RP-0/tree/Developmental You should find the instructions to install it, only for KSP v1.3.1 in the wiki : https://github.com/KSP-RO/RP-0/wiki/Setting-up-for-Development-Install-:Temp-Page: For other questions about RP-0/RP-1, please post on the RP-0 thread : https://forum.kerbalspaceprogram.com/index.php?/topic/162117-122-realistic-progression-zero-rp-0-lightweight-realismoverhaul-career-v054-june-15/& Quote Link to comment Share on other sites More sharing options...
ebigunso Posted September 11, 2018 Share Posted September 11, 2018 I heard engine groups were for independent throttle control by groups, but I can't figure how I'd be doing that in flight. Is there a newly assigned key to press to cycle through the groups or something? Quote Link to comment Share on other sites More sharing options...
etheoma Posted September 11, 2018 Share Posted September 11, 2018 along with I assume the mods that came with Realism overhual was a mod that allowed you to change what the RCS would respond to; Pitch, Yaw, Roll, for attitude and thrust for Starboard Aft etc, does anyone know what that mod was because my RCS usage is WAY WAY up since abandoning my old 1.2.2 install. Quote Link to comment Share on other sites More sharing options...
AVaughan Posted September 12, 2018 Share Posted September 12, 2018 6 hours ago, etheoma said: along with I assume the mods that came with Realism overhual was a mod that allowed you to change what the RCS would respond to; Pitch, Yaw, Roll, for attitude and thrust for Starboard Aft etc, does anyone know what that mod was because my RCS usage is WAY WAY up since abandoning my old 1.2.2 install. That is stock behaviour. It's called show activation toggles. If you don't see something like that, then open settings and check you have advanced tweakables turned on. Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted September 12, 2018 Share Posted September 12, 2018 Hello, I just put realsim overhaul and these mods: Advanced Jet Engine Ferram Aerospace Research Kerbal Joint Reinforcement Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen As recommended in the first page of the topic. Unfortunately, KSP 1.4.5 tells me that Realsim Overhaul and the 3 first mods (AJE, FAR, KJR) are not compatible. I go on, try to build a rocket but no rocket engines, only the planes engines and a very few. Is that a known problem? Or must I wait for a next release of RO? Quote Link to comment Share on other sites More sharing options...
JohnMcLane Posted September 12, 2018 Share Posted September 12, 2018 9 minutes ago, Cousnouf said: Hello, I just put realsim overhaul and these mods: Advanced Jet Engine Ferram Aerospace Research Kerbal Joint Reinforcement Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen As recommended in the first page of the topic. Unfortunately, KSP 1.4.5 tells me that Realsim Overhaul and the 3 first mods (AJE, FAR, KJR) are not compatible. I go on, try to build a rocket but no rocket engines, only the planes engines and a very few. Is that a known problem? Or must I wait for a next release of RO? Answered your question pretty much yourself. Install Ksp 1.3.1 via steam (right click on ksp-> settings->betas and choose 1.3.1) and than install the RO and its dependencies Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted September 12, 2018 Share Posted September 12, 2018 Thanks a lot JohnMcLane. Then everything will be alright I guess? I won't lose a lot of features if I downgrade? Quote Link to comment Share on other sites More sharing options...
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