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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]


Gameslinx

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1 hour ago, ModerndayLink64 said:

Do you think you could use EVE's Citylights to make the lava on Gol an Vulcan glow in the dark? I will also glow at the surface.

also, was the life on Volux intelegent enough to build a force field

With citylights, I'm not sure. I'll experiment.

Also with volux, wot

(just released 1.8, what's up with le voluxiano?)

59 minutes ago, KerbolExplorer said:

Thats a good idea but i want citylights at Gaia first:rolleyes:

Will try that out

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27 minutes ago, Gameslinx said:

With citylights, I'm not sure. I'll experiment.

I just tested out the edges of craters glow in the dark but the "lava" does not but then I thought what about putting a cloudlayer that uses Gol's colormap and is put on top of the crater with no particles and set the minlight to 1 it should work. But unfortunately, I forgot EVE flips png images vertically and I am having trouble with just flipping the texture not rotating it. 

33 minutes ago, Gameslinx said:

Also with volux, wot

In a planet pack I am developing there is going to be an object which had highly intelegent beings abandon it and they left behind a force field.

My idea was that it would function using Hazardous ocean and EVE.

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21 minutes ago, ModerndayLink64 said:

In a planet pack I am developing there is going to be an object which had highly intelegent beings abandon it and they left behind a force field.

My idea was that it would function using Hazardous ocean and EVE.

Ahh, thought there was a huge bug with volux :P

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9 minutes ago, ModerndayLink64 said:

I apologise for making you think that.

No worries :)

 

Welcome to version 1.8!

IMPORTANT: Tetra has changed

  • Updated Gaia's terrain

  • Corrected Gaia's terrain pixellation

  • Corrected Gaia's biomes

  • Tetra rework #3

  • Tetra terrain updated

  • Asteroid 'Nightmare' added around Gol for Gaia users

  • Asteroid 'Nightmare' biome map added

  • Fixed scaledspace and PQS loading from orbit from Verdina and Tetra

  • Fixed a bunch of bugs with terrain

  • Moved KSC upwards slightly

  • Corrected strange blue textures around Gaia's beaches

  • Added more detail to Gaia's islands

  • Added more detail to Gaia's mountains

  • Added more detail to Gaia's craters

  • Added craters to Gaia

  • Fixed easter egg on the north pole of Gaia

  • Updated dependency Kopernicus to 1.2.2-5

  • Dependency Kopernicus fixed lag at space centre

  • Updated texture tiling at Gaia

  • Updated mid and far texture tiling at Gaia

  • Added correct dust clouds to Gullis and Gol

  • "Removed the Kraken"

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On 4/30/2017 at 6:47 AM, Gameslinx said:

Here's a ship I designed which will land on everything in the Gaia system:

https://www.dropbox.com/s/9294dy8mqzmsqfo/Gaia System.craft?dl=0

I doubt you need it for the mission you're undertaking, but for anyone else wanting to have a set ship, there ya go

Thanks, but i've already got the craft design covered with 3.75m reusable lifters hauling vessels with life support and a boatload of other mods. :) 

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4 hours ago, TheWanderer05 said:

Driving around near Nighmare's points is way more fun than it should be. Thank you so much for making this planet pack, I'm having so much fun in the Gaia system that I have barely been anywhere else!bQBm6k7.jpg

It's a 'nightmare' to land with a rocket at Nightmare's points. You need to inclinate your orbit to not hit them in the first place!

But yeah, I took a rover there myself and it was fun :)

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2 things. 

1. EVE clouds seem to not load. This has been happening for the past 3 versions. I have uninstalled and reinstalled both EVE and scatterer. I have kept up to date with the mod. Any idea on why this might be? What do you need from me to try to find an answer?

2. If you make a blank google docs spreadsheet and give me a list of science experiments/planets/situations i can fill out the sheet so people only have to add the science definitions you need without having to worry about the code. On another page it will assemble the code as you need it for pasting.

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33 minutes ago, FuzzyMeep TWO said:

EVE clouds seem to not load. This has been happening for the past 3 versions. I have uninstalled and reinstalled both EVE and scatterer. I have kept up to date with the mod. Any idea on why this might be? What do you need from me to try to find an answer?

Don't download EVE and Scatterer. They are provided in the mod!

Just make sure eve and scatterer, along with Olei, Olei-Gaia and 'the other mod folders' are in Gamedata.

The game needs to he launched in 64 bit mode.

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On 5/2/2017 at 10:33 AM, Gameslinx said:

Don't download EVE and Scatterer. They are provided in the mod!

Just make sure eve and scatterer, along with Olei, Olei-Gaia and 'the other mod folders' are in Gamedata.

The game needs to he launched in 64 bit mode.

It was the boulderco folder. I hadn't removed it. I was just overwriting files from the previous mods

Edited by FuzzyMeep TWO
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17 hours ago, FuzzyMeep TWO said:

It was the boulderco folder. I hadn't removed it. I was just overwriting files from the previous mods

Alright that sounds good that it's fixed :)

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Welcome to version 1.9. This update is early because I have exams starting next week, lasting 5 days.

IMPORTANT - SONUS CHANGES.

  • Reworked the entirety of Sonus

  • Updated auroras to not be shadowed by clouds or at night

  • Fixed aurora heights

  • Fixed colouring on Gullis (MINMUS)

  • Fixed colouring on Gol (MUN)

  • Updated Gaia's colourmap to match its new terrain

  • Fixed colouring on Nightmare

  • Curved the heat of the magma on Gol (MUN) slightly

  • Reduced Olei's gravity to 0.16 GeeASL

  • Fixed timewarp altitudes for Olei and Gaia so that you won't have to wait 5 years to complete an orbit

  • "Removed the Kraken. Again."

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On 02/05/2017 at 2:57 PM, FuzzyMeep TWO said:

If you make a blank google docs spreadsheet and give me a list of science experiments/planets/situations i can fill out the sheet so people only have to add the science definitions you need without having to worry about the code. On another page it will assemble the code as you need it for pasting.

https://docs.google.com/document/d/1BoLUfe0VlH6Ixei7lYf2Prw6GUvsFIBAkNkSGwfSwUM/edit?usp=drivesdk

Thanks!

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11 minutes ago, "Landed.at.Jool" said:

How do you update this? Do you just replace the olei folder or all of them?

Redownload the mod from Spacedock. Delete all the mod folders from your Gamedata (instantiator, olei, olei-gaia, cttp, EVE, scatterer, and so on) then install the mod as normal.

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On 5/4/2017 at 5:46 PM, Gameslinx said:

I meant SHEETS not DOCS. sorry. Make a blank SHEETS file so i can fill it in like excel, please. this list will be useful though.

The goal is to have a chart with the planet, then bilmes, then experiments all filled out, leaving one column empty for people to enter the phrase they think should appear when the experiment is run

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3 hours ago, FuzzyMeep TWO said:

I meant SHEETS not DOCS. sorry. Make a blank SHEETS file so i can fill it in like excel, please. this list will be useful though.

The goal is to have a chart with the planet, then bilmes, then experiments all filled out, leaving one column empty for people to enter the phrase they think should appear when the experiment is run

I've had that docs file for a while. I prefer that over sheets, sorry.

 

EDIT: 1000 POSTS on the mod thread :D

Edited by Gameslinx
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