KerbolExplorer Posted April 30, 2017 Share Posted April 30, 2017 5 minutes ago, ModerndayLink64 said: Do you think you could use EVE's Citylights to make the lava on Gol an Vulcan glow in the dark? I will also glow at the surface. Thats a good idea but i want citylights at Gaia first Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 30, 2017 Author Share Posted April 30, 2017 1 hour ago, ModerndayLink64 said: Do you think you could use EVE's Citylights to make the lava on Gol an Vulcan glow in the dark? I will also glow at the surface. also, was the life on Volux intelegent enough to build a force field With citylights, I'm not sure. I'll experiment. Also with volux, wot (just released 1.8, what's up with le voluxiano?) 59 minutes ago, KerbolExplorer said: Thats a good idea but i want citylights at Gaia first Will try that out Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted April 30, 2017 Share Posted April 30, 2017 27 minutes ago, Gameslinx said: With citylights, I'm not sure. I'll experiment. I just tested out the edges of craters glow in the dark but the "lava" does not but then I thought what about putting a cloudlayer that uses Gol's colormap and is put on top of the crater with no particles and set the minlight to 1 it should work. But unfortunately, I forgot EVE flips png images vertically and I am having trouble with just flipping the texture not rotating it. 33 minutes ago, Gameslinx said: Also with volux, wot In a planet pack I am developing there is going to be an object which had highly intelegent beings abandon it and they left behind a force field. My idea was that it would function using Hazardous ocean and EVE. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 30, 2017 Author Share Posted April 30, 2017 21 minutes ago, ModerndayLink64 said: In a planet pack I am developing there is going to be an object which had highly intelegent beings abandon it and they left behind a force field. My idea was that it would function using Hazardous ocean and EVE. Ahh, thought there was a huge bug with volux Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted April 30, 2017 Share Posted April 30, 2017 5 minutes ago, Gameslinx said: Ahh, thought there was a huge bug with volux I apologise for making you think that. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 30, 2017 Author Share Posted April 30, 2017 9 minutes ago, ModerndayLink64 said: I apologise for making you think that. No worries Welcome to version 1.8! IMPORTANT: Tetra has changed Updated Gaia's terrain Corrected Gaia's terrain pixellation Corrected Gaia's biomes Tetra rework #3 Tetra terrain updated Asteroid 'Nightmare' added around Gol for Gaia users Asteroid 'Nightmare' biome map added Fixed scaledspace and PQS loading from orbit from Verdina and Tetra Fixed a bunch of bugs with terrain Moved KSC upwards slightly Corrected strange blue textures around Gaia's beaches Added more detail to Gaia's islands Added more detail to Gaia's mountains Added more detail to Gaia's craters Added craters to Gaia Fixed easter egg on the north pole of Gaia Updated dependency Kopernicus to 1.2.2-5 Dependency Kopernicus fixed lag at space centre Updated texture tiling at Gaia Updated mid and far texture tiling at Gaia Added correct dust clouds to Gullis and Gol "Removed the Kraken" Quote Link to comment Share on other sites More sharing options...
PixelStory2 Posted May 1, 2017 Share Posted May 1, 2017 Almost at 3k downloads! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 1, 2017 Author Share Posted May 1, 2017 5 hours ago, PixelStory2 said: Almost at 3k downloads! Exactly 3000 as of this message! Quote Link to comment Share on other sites More sharing options...
PixelStory2 Posted May 1, 2017 Share Posted May 1, 2017 6 hours ago, Gameslinx said: Exactly 3000 as of this message! Yay! Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted May 2, 2017 Share Posted May 2, 2017 Driving around near Nighmare's points is way more fun than it should be. Thank you so much for making this planet pack, I'm having so much fun in the Gaia system that I have barely been anywhere else! Quote Link to comment Share on other sites More sharing options...
Wadusher0 Posted May 2, 2017 Share Posted May 2, 2017 On 4/30/2017 at 6:47 AM, Gameslinx said: Here's a ship I designed which will land on everything in the Gaia system: https://www.dropbox.com/s/9294dy8mqzmsqfo/Gaia System.craft?dl=0 I doubt you need it for the mission you're undertaking, but for anyone else wanting to have a set ship, there ya go Thanks, but i've already got the craft design covered with 3.75m reusable lifters hauling vessels with life support and a boatload of other mods. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 2, 2017 Author Share Posted May 2, 2017 4 hours ago, TheWanderer05 said: Driving around near Nighmare's points is way more fun than it should be. Thank you so much for making this planet pack, I'm having so much fun in the Gaia system that I have barely been anywhere else! It's a 'nightmare' to land with a rocket at Nightmare's points. You need to inclinate your orbit to not hit them in the first place! But yeah, I took a rover there myself and it was fun Quote Link to comment Share on other sites More sharing options...
FuzzyMeep TWO Posted May 2, 2017 Share Posted May 2, 2017 2 things. 1. EVE clouds seem to not load. This has been happening for the past 3 versions. I have uninstalled and reinstalled both EVE and scatterer. I have kept up to date with the mod. Any idea on why this might be? What do you need from me to try to find an answer? 2. If you make a blank google docs spreadsheet and give me a list of science experiments/planets/situations i can fill out the sheet so people only have to add the science definitions you need without having to worry about the code. On another page it will assemble the code as you need it for pasting. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 2, 2017 Author Share Posted May 2, 2017 33 minutes ago, FuzzyMeep TWO said: EVE clouds seem to not load. This has been happening for the past 3 versions. I have uninstalled and reinstalled both EVE and scatterer. I have kept up to date with the mod. Any idea on why this might be? What do you need from me to try to find an answer? Don't download EVE and Scatterer. They are provided in the mod! Just make sure eve and scatterer, along with Olei, Olei-Gaia and 'the other mod folders' are in Gamedata. The game needs to he launched in 64 bit mode. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 2, 2017 Author Share Posted May 2, 2017 Asteroid Impactor updated: I made the colours a bit brighter. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 3, 2017 Author Share Posted May 3, 2017 Sonus has another update to make it look nicer: Quote Link to comment Share on other sites More sharing options...
FuzzyMeep TWO Posted May 3, 2017 Share Posted May 3, 2017 (edited) On 5/2/2017 at 10:33 AM, Gameslinx said: Don't download EVE and Scatterer. They are provided in the mod! Just make sure eve and scatterer, along with Olei, Olei-Gaia and 'the other mod folders' are in Gamedata. The game needs to he launched in 64 bit mode. It was the boulderco folder. I hadn't removed it. I was just overwriting files from the previous mods Edited May 3, 2017 by FuzzyMeep TWO Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 4, 2017 Author Share Posted May 4, 2017 17 hours ago, FuzzyMeep TWO said: It was the boulderco folder. I hadn't removed it. I was just overwriting files from the previous mods Alright that sounds good that it's fixed Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 4, 2017 Author Share Posted May 4, 2017 Welcome to version 1.9. This update is early because I have exams starting next week, lasting 5 days. IMPORTANT - SONUS CHANGES. Reworked the entirety of Sonus Updated auroras to not be shadowed by clouds or at night Fixed aurora heights Fixed colouring on Gullis (MINMUS) Fixed colouring on Gol (MUN) Updated Gaia's colourmap to match its new terrain Fixed colouring on Nightmare Curved the heat of the magma on Gol (MUN) slightly Reduced Olei's gravity to 0.16 GeeASL Fixed timewarp altitudes for Olei and Gaia so that you won't have to wait 5 years to complete an orbit "Removed the Kraken. Again." Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 4, 2017 Author Share Posted May 4, 2017 On 02/05/2017 at 2:57 PM, FuzzyMeep TWO said: If you make a blank google docs spreadsheet and give me a list of science experiments/planets/situations i can fill out the sheet so people only have to add the science definitions you need without having to worry about the code. On another page it will assemble the code as you need it for pasting. https://docs.google.com/document/d/1BoLUfe0VlH6Ixei7lYf2Prw6GUvsFIBAkNkSGwfSwUM/edit?usp=drivesdk Thanks! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 5, 2017 Author Share Posted May 5, 2017 Adding two new landmasses to Gaia... Quote Link to comment Share on other sites More sharing options...
"Landed.at.Jool" Posted May 6, 2017 Share Posted May 6, 2017 How do you update this? Do you just replace the olei folder or all of them? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 6, 2017 Author Share Posted May 6, 2017 11 minutes ago, "Landed.at.Jool" said: How do you update this? Do you just replace the olei folder or all of them? Redownload the mod from Spacedock. Delete all the mod folders from your Gamedata (instantiator, olei, olei-gaia, cttp, EVE, scatterer, and so on) then install the mod as normal. Quote Link to comment Share on other sites More sharing options...
FuzzyMeep TWO Posted May 6, 2017 Share Posted May 6, 2017 On 5/4/2017 at 5:46 PM, Gameslinx said: https://docs.google.com/document/d/1BoLUfe0VlH6Ixei7lYf2Prw6GUvsFIBAkNkSGwfSwUM/edit?usp=drivesdk Thanks! I meant SHEETS not DOCS. sorry. Make a blank SHEETS file so i can fill it in like excel, please. this list will be useful though. The goal is to have a chart with the planet, then bilmes, then experiments all filled out, leaving one column empty for people to enter the phrase they think should appear when the experiment is run Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) 3 hours ago, FuzzyMeep TWO said: I meant SHEETS not DOCS. sorry. Make a blank SHEETS file so i can fill it in like excel, please. this list will be useful though. The goal is to have a chart with the planet, then bilmes, then experiments all filled out, leaving one column empty for people to enter the phrase they think should appear when the experiment is run I've had that docs file for a while. I prefer that over sheets, sorry. EDIT: 1000 POSTS on the mod thread Edited May 6, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
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