Raptor22 Posted February 23, 2017 Share Posted February 23, 2017 Alright, update on flag status: I tried doing method two (eye candy), and with some fiddling with the camera (can't hide the orbit lines), I was able to get a decent screenshot. I played around with wordart and some other things and got this: Now, I am fiddling around with photoshop. I can get this looking REALLY good with that. However, by using microsoft word, I can easily edit the name. And that's a good thing, as you are thinking about changing the name. I tried getting Niebitos in there, but the orbit lines looked rather unsightly. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 23, 2017 Author Share Posted February 23, 2017 2 minutes ago, Raptor22 said: Alright, update on flag status: I tried doing method two (eye candy), and with some fiddling with the camera (can't hide the orbit lines), I was able to get a decent screenshot. I played around with wordart and some other things and got this: Now, I am fiddling around with photoshop. I can get this looking REALLY good with that. However, by using microsoft word, I can easily edit the name. And that's a good thing, as you are thinking about changing the name. I tried getting Niebitos in there, but the orbit lines looked rather unsightly. I'm not able to see the image. You able to upload it to imgur.com then put the link here? I'm in equal minds about the eye-candy VS simplistic view, whichever I feel suits the mod, and whichever is easiest for you - thanks for having a go at it! Quote Link to comment Share on other sites More sharing options...
Raptor22 Posted February 23, 2017 Share Posted February 23, 2017 (edited) I would submit a screenshot, but my game crashed. And keeps crashing. *sigh* my mods list is too long. Might just be bugs on my end, Either way, it looks like you have your hands full with the bugs with Niebietos. Here's the original thing I slapped together: It looks like the forums do not support imgur any more (they got rid of the thing in the post tool bar), so I couldn't insert an album. I hope it gets through. If not, check here: http://imgur.com/a/QX2nS Edited February 23, 2017 by Raptor22 Forgot the darn link Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 23, 2017 Author Share Posted February 23, 2017 7 minutes ago, Raptor22 said: I would submit a screenshot, but my game crashed. And keeps crashing. *sigh* my mods list is too long. Might just be bugs on my end, Either way, it looks like you have your hands full with the bugs with Niebietos. Here's the original thing I slapped together: It looks like the forums do not support imgur any more (they got rid of the thing in the post tool bar), so I couldn't insert an album. I hope it gets through. If not, check here: http://imgur.com/a/QX2nS What if we combined both the eye-candy photo and the simplistic, planet line-up? I could use a screenshot of Niebos, its rings and Niebietos without any editing needed, then Photoshop the view of Olu'um's system into view. Once I iron out Niebiebiebiebietos's bugs and the terrain/texture bug you pointed out, I'll look into designing a flag a bit more! Either way - mandatory ring shots! Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 (edited) Yay, the mod works now in 64 bit! Just one problem: Why do the moons (like Teloslate) look like voids and Neibos and Kerbin look like black licorice? (Actually Kerbin just looks like a water world with these mods together) Edited February 24, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 5 hours ago, Theglitchofthekraken said: Yay, the mod works now in 64 bit! Just one problem: Why do the moons (like Teloslate) look like voids and Neibos and Kerbin look like black licorice? (Actually Kerbin just looks like a water world with these mods together) They shouldn't do. They're supposed to look like the screenshots. Send me your Kopernicus log, please (Kerbal Space Program > Logs > Kopernicus > Kopernicus.log) Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 http://imgur.com/a/u9E2D Is this it? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 4 hours ago, Theglitchofthekraken said: http://imgur.com/a/u9E2D Is this it? Hmm that looks like the log. It's apparent that some planets, of which is most noticeably the Olu'um system, are not being loaded. You definitely have the right version of the mod, since Flak is present. Are you absolutely sure no other mods are installed? If so, remove them. Are you using the version of kopernicus provided in my mod? Please delete Kopernicus and Modular Flight Integrator and use Kopernicus and MFI from my mod. It is possible that you merged two Kopernicus folders together, which makes the stability completely collapse. Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 YES!!! IT WORKS NOW!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 41 minutes ago, Theglitchofthekraken said: YES!!! IT WORKS NOW!!!!!!!!!!!! I am very glad. I'm happy for you! Enjoy the mod! (If you have any other problems, just get in touch with me ) Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 i do have a suggestion, but i think it wont make sense Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) Hey everyone! I'm typing this on mobile because I have a power outage. It's been out for a good hour or so and the entire street is out, too. This means no release, but I have a screenshot I took whilst working on Niebos and Niebietos's terrain. @The White GuardianHere's Niebietos's new terrain. (Sorry for misplaced tag Guardian, mobile messes this stuff up) I've solved the pixels by using a method similar to what (The white guardian) suggested using a PQS mod VertexPlanet. The heightmap was exported after the PQS mod was applied, and that's used for ScaledSpace. The PQS mod loads when you get in range of Niebietos, making it seamless and smooooooth as a kerbal's... Here's Niebietos: (dark, since it's hiding from us as it's a WIP.) Ignore the stuff on the left unless you're a planet creator! Oh, did I mention Niebietos now has a HAZARDOUS ocean. It's a lava lake. Get too close? Well... You will burn up. 70m is the nearest you can get before you have no chance of escaping (yes, the ocean/lava WILL kill you) 15 minutes ago, Theglitchofthekraken said: i do have a suggestion, but i think it wont make sense Sure, go ahead! I'd love to hear it @Theglitchofthekraken Edited February 24, 2017 by Gamel0rd1 Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 Uh, ok. so this Person said: Playlists 4 Dayz 1 month ago There's a cave on Eve with a picture of a UFO and in the oceans of Eve there's one too. I think the ocean one is impossible, but i think the one on land can be made. maybe this already added, or you can add it as an easter egg if it isn't! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 9 minutes ago, Theglitchofthekraken said: Uh, ok. so this Person said: Playlists 4 Dayz 1 month ago There's a cave on Eve with a picture of a UFO and in the oceans of Eve there's one too. I think the ocean one is impossible, but i think the one on land can be made. maybe this already added, or you can add it as an easter egg if it isn't! Due to limitations of Kopernicus, I cannot make my own (or add my own) monoliths to planets. This is definitely something I wanna do because it fits with the lore (story) of the mod, but I can't. It's up to the developers of Kopernicus to add monolith support (maybe a PQSmod which uses latitude and longitude or the coordinates on a heightmap Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 24, 2017 Share Posted February 24, 2017 Oh ok. okay, how about... hmm... Maybe a(n)...... Darnit, I dont know of a good moon or planet! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 24, 2017 Author Share Posted February 24, 2017 19 minutes ago, Theglitchofthekraken said: Oh ok. okay, how about... hmm... Maybe a(n)...... Darnit, I dont know of a good moon or planet! I'm always looking for ideas! Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 I think, like a planet and a moon and the moon is getting torn apart, with bits of land floating in the air, but i think that's too hard for you. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 2 minutes ago, Theglitchofthekraken said: I think, like a planet and a moon and the moon is getting torn apart, with bits of land floating in the air, but i think that's too hard for you. That is a good idea, although floating bits are not possible, and having multiple floating objects in orbit to try and simulate this will create bugs with orbits. A better way to implement your idea would be to add a very deformed, tail-like structure to the planet, as if it melted and it was stretched. I might try that, though it may not work! Let's see what I can do! Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 Thank you @Gamel0rd1! Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) I can make this in sculptgl. Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 Oh, and it orbits close to its planet. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 12 minutes ago, Theglitchofthekraken said: Oh, and it orbits close to its planet. What planet do you suggest it orbits? We have candidates: Flak, Moho, Eeloo, Verex Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 Coming in today's build is Niebos's new terrain It very much resembles the old terrain, BUT look at the lakes within its continents (Oh I also removed Layer2D from its lower clouds. They're still there but you can't see them now! Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted February 25, 2017 Share Posted February 25, 2017 10 hours ago, Gamel0rd1 said: That is a good idea, although floating bits are not possible, and having multiple floating objects in orbit to try and simulate this will create bugs with orbits. A better way to implement your idea would be to add a very deformed, tail-like structure to the planet, as if it melted and it was stretched. I might try that, though it may not work! Let's see what I can do! I suggest giving the following a try, you can make REALLY cool cracked effects with the following mod: VertexVoronoi { frequency = X deformation = 500 enableDistance = false displacement = 1 seed = 823 enabled = true order = X } The frequency determines the size of the fractures, the greater this number, the smaller the fractures will be. Deformation is the same as deformity, I've entered 500 here but it can be any number. You can alter the seed as well, I just entered a random number here. The order is something you'll have to specify yourself. The result should be that some plates of land have been forced up or down in a cracked-like pattern. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 8 minutes ago, The White Guardian said: I suggest giving the following a try, you can make REALLY cool cracked effects with the following mod: VertexVoronoi { frequency = X deformation = 500 enableDistance = false displacement = 1 seed = 823 enabled = true order = X } The frequency determines the size of the fractures, the greater this number, the smaller the fractures will be. Deformation is the same as deformity, I've entered 500 here but it can be any number. You can alter the seed as well, I just entered a random number here. The order is something you'll have to specify yourself. The result should be that some plates of land have been forced up or down in a cracked-like pattern. That sounds wicked, I'm gonna try that out now! (Replies Merged) Hey everyone! Since there was no release yesterday, I'm back to working on stuff again today, more specifically on re-doing Flak and ensuring Niebos's sea doesn't get too low. As I was checking the land around Niebos, I landed at a plateau and captured this: Quote Link to comment Share on other sites More sharing options...
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