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Lander/child/secondary vessels.


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Trying to understand how the game is now handling kerbals controlling ships.

ex1: I park a craft just off the launch platform and EVA the Kerbal and end his flight, his flight becomes separate from the ships flight tracker. I can then start a new flight have that kerbal EVA to the parked ship and then takeoff, that kerbal now being attached to another flight. AWESOME!

What i want to do: Have added mods for empty command modules, main command pod detaches from the secondary with a kerbal in the secondary. the controls and stage stacking for everything attached to the secondary command pod seems there but none of the controls respond. i would guess because the code shuts those down after detachment from the main command pod.

Is this possible to do? seems like it might be and I\'m just going about this wrong. haven\'t seen other posts for this.

Having a secondary lander craft while the main stays in orbit even without docking and they could EVA back to the main pod would be amazing.

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  • 2 weeks later...

This is because the mod for the empty command modules act as a strut that can carry crew but has no controls. You could attach Mechjeb to the secondary module and it gives you control over engines and RCS but still doesn't have the ability of the main command pod.

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This is because the mod for the empty command modules act as a strut that can carry crew but has no controls. You could attach Mechjeb to the secondary module and it gives you control over engines and RCS but still doesn't have the ability of the main command pod.

Is there a special ability of the main command pod? as far as i know attaching a mechjeb+crew tank would make it same as having a command pod? Correct me if i am wrong.

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Is there a special ability of the main command pod? as far as i know attaching a mechjeb+crew tank would make it same as having a command pod? Correct me if i am wrong.

The main CM has a magical ability to control the craft using no fuel.

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