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Load two ships at once (at building screen)


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We should be able to save ships and open two at same to mix, like, you could make a rocket to put sattelites on orbit and just load a pre saved sattelite and stuck on it.

Same as land modules, or roovers. You could load it and attack on the other ship as a mod for the current ship you're building.

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4 minutes ago, TheEpicSquared said:

Pretty sure subassemblies are what you're looking for.

This, or you can also load one, then click Open, select the second ship, and click Merge.  Either way, make sure to use the reroot tool on the second ship before you save it so that the part you want it to be attached by is the root part.

Edited by Hodari
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12 minutes ago, Hodari said:

Either way, make sure to use the reroot tool on the second ship before you save it so that the part you want it to be attached by is the root part.

Actually, that's not necessary. If you load up the second craft and place it anywhere in the VAB as a ghost image (like when you drop a part that's not attached to a node), you can use the reroot tool on that. The reroot tool tells you to select "a set of two or more parts", and that set can actually be a ghost image that's not connected to the loaded vessel. I learned this quite recently and it's very convenient.

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1 minute ago, eloquentJane said:

Actually, that's not necessary. If you load up the second craft and place it anywhere in the VAB as a ghost image (like when you drop a part that's not attached to a node), you can use the reroot tool on that. The reroot tool tells you to select "a set of two or more parts", and that set can actually be a ghost image that's not connected to the loaded vessel. I learned this quite recently and it's very convenient.

Good to know, but either way, you'll have to reroot it eventually, so might as well do it before saving and only have to do it once.

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Just now, Hodari said:

Good to know, but either way, you'll have to reroot it eventually, so might as well do it before saving and only have to do it once.

True, but sometimes you need to have the second vessel have a different root part by default. An example would be if you have a lander which by default should have the command pod as the root part, but you want to load it in while you're building the transfer stage to make sure that the transstage has enough fuel (if using a mod that shows delta-v), in which situation it would be better to merge it and then reroot to the docking port so that the main lander save doesn't need rerooting later.

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On 2017-02-28 at 9:20 AM, eloquentJane said:

Actually, that's not necessary. If you load up the second craft and place it anywhere in the VAB as a ghost image (like when you drop a part that's not attached to a node), you can use the reroot tool on that. The reroot tool tells you to select "a set of two or more parts", and that set can actually be a ghost image that's not connected to the loaded vessel. I learned this quite recently and it's very convenient.

You've got to be careful with that since the parts that you're re-rooting need to be exposed in order for you to click on them. For instance, if you've got a payload that you want to attach to a docking port inside the cargo bay of a Mk3 spaceplane but the spaceplane is saved with its bay doors closed then you're going to have trouble since you can't toggle doors open and closed on a part that's still transparent. I've run into that problem a few times.

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20 minutes ago, Whisky Tango Foxtrot said:

You've got to be careful with that since the parts that you're re-rooting need to be exposed in order for you to click on them. For instance, if you've got a payload that you want to attach to a docking port inside the cargo bay of a Mk3 spaceplane but the spaceplane is saved with its bay doors closed then you're going to have trouble since you can't toggle doors open and closed on a part that's still transparent. I've run into that problem a few times.

True, but what you can do in that situation is temporarily reroot it to an accessible part, place the entire vehicle on the one that's already loaded, open up the cargo bays, extract the part that you actually want, and then reroot it. It's a bit of a pain but it at least means you don't need to switch between vessels numerous times.

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