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Problems with Plugins <,< ...


Glexen

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( WARNING: Major Newb Alert Here. Face palm when necessary.)

Yeah. It\'s exactly what it says on the tin, however it isn\'t with installing mods that I am having problems with (I think I got rid of most of the problems that gives the game HUGE Lag problems (Outdated Nova-Punch Pack :\'( ) ). It is with the plugin\'s themselves. The files are overwriting each other again and again >,< ...

I don\'t know if you are supposed to give the plug in files themselves there own little file or not, because they always keep overwriting each other if I just drag and drop them in. If someone where to explain how to prevent the plug in\'s from overwriting themselves without going into code\'s. (because I don\'t know code at all >,<)

The List of mods I have are as follows. (Ones with overwriting Plugin\'s will have a * beside there name)

Damned Aerospace V1.5.2 *

Damned Robotics V1.2.1 *

Camera Pack V1.1 * (May not use :/)

Weights V1.1

TV\'s Bigger Gear\'s V1.1

TV\'s Bigger Wings\'s V1.0

JAWRD Modular Missile Pack V 1.0

JAWRD \'Devestator\' Railgun Pack V 0.3

Gravitsapa (Latest Ver)

Novapunch V1.2 Beta (Waiting for a 0.16 compatibility version to be released, as the game always crashed every other time I tried to fly with certain Parts installed on my spacecraft, regardless if the other craft had the parts also installed or not)

MuonDectector V 1.2 *

KW \'challenger\' Pack V 0.5

Kosmos V4.1 *

Yeah ... Those are all the mods I am (Planning) to Install.

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If you hover with you mouse pointer over PowerTech_MuMech.dll, for example, you will see the file version. Read carefully, because some users who developed mods will tell you (in their respective topics) that a file can be overwritten by another (a new file for example). Or if they have problems with other plugins/mods !

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This is why I keep telling modders to not include plugin DLLs from other people in their install, just link to them.

As far as the MuMech.dll is concerned, just make sure your using the latest one from r4m0n in his MechJeb plugin. Be aware that some mods may not work with the new version and there\'s nothing you can do until the mod author updates their pack to use the newest version.

The same holds for DYJ\'s mod/plugin, just use the most recent one.

The bottom line, always use the most recent version of a plugin DLL.

The current NovaPunch pack should work fine in 0.16. Perhaps it\'s a conflict with another mod.

If you are experiencing a problem with NP, right after the crash, navigate to KSP_Data and grab the output_log.txt file and attach it to a post. We\'ll have a look and see if we can find the problem.

Cheers!

Capt\'n Skunky

KSP Community Manager

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Thanks everyone, I think I can get the thing to work now.

To Capt\'n Skunky -

I have saved ALL of my Crash files here, Ill only attach the latest two though as trying to sift through all of the other files may be a little bit ... problematic. (I keep all of my crash files in a separate folder whenever I: A. Reinstall the game, B. Update the game or C. Put a boat-load of mods in a fresh KSP.)

PS. It may also have to do with the size of my craft. (As I like big space plains ... and I cannot lie. (Couldn\'t help myself :D ).)

(Note: I have a LOT more where that came from, so if you want. Just ask and you shall receive.)

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Okay, your system just isn\'t powerful enough to handle all those plugins, period. This would also be a problem for large craft as well.

You may also be having issues because you are running the game from within a Windows managed folder C:\Documents and Settings\ which means KSP will have issues trying to write files.

Try moving KSP to something like C:\Games\KSP or setting the permissions on the KSP folder and children to full read/write access.

Cheers!

Capt\'n Skunky

KSP Community Manager

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Yeah, I am thinking about installing KSP on my bro\'s computer so that I can play lag-free vicariously and with mods. (His computer is a gaming spec computer with a 512 MB Card ... or something along those lines.). It is just this lap top is ... decent, but not good -,- .

Also ... would C:\Program Files\ Kerbal Space Program work? Or do I have to abbreviate it?

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The \Program Files\ folder is still a Windows managed folder. Windows is very touchy about having the correct file permissions when working there. This won\'t be an issue once the game has a proper installer, but for now, you need to make sure the game has permissions to write to the folders it\'s running from.

Cheers!

Capt\'n Skunky

KSP Community Manager

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