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Texturing Issues


Parker

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I'm trying to make my own parts but they seem to be missing their textures, how do I link the file listed in the config (texture = texturemap.png) to the right object because even when I do that, the textures don't link.

Thanks for the help :)

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You should only have one texture for all objects. Unless you use different kind of shaders.

A normal part, like a fueltank or ASAS, consists of one visible object and the node_collider object, which isn't visible ingame and thus doesn't need a texture.

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I've not downloaded the file but in Wings3d (my modeller of choice) if you set the visibility of the node_collider to false while editing, when you export to either .obj or .dae it creates an entry for the node_collider but doesn't put the geometry in it hence the no mesh error. Just an fyi, mesh is the actual geometry not a texture issue. Took me ages to work out what was going on when I hit that error.

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