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Crashes if it tries to load anything named persistant - 1.2.2


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I was playing the game just fine when, after I left the VAB, it suddenly started endlessly loading. After a while, I force quit the game and reopened it. I first noticed something was wrong when it loaded the game seemingly before the loading bar was even done, stopping at roughly 80% or so after loading the mobile processing lab. It still got into the main menu just fine, but then then once I loaded my save, it crashed the instant it loaded the space center. The most frustrating part out of all of this is that it's not generating a crash log folder. All I can do is give you all my mod list, which is as follows.

 

EDIT: I found the output log. http://www.mediafire.com/file/tq2wqice3aeibv2/output_log.7z

 

KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
Filter Extensions - 2.8.1.2
Toolbar - 1.7.13
Ablative-Airbrake - 0.2
Astrogator - 0.6.2
AugmentedReality - 0.1
AutoAsparagus - 2.2.5
AutomatedScreenshots - 0.7.9
B9 Part Switch - 1.7.1
Chatterer Extended - 0.5
Chatterer - 0.9.92.1622
Community Category Kit - 1.2.2
Community Resource Pack - 0.6.6
CommunityTechTree - 3.0.3
Connected Living Space - 1.2.4.2
Contract Configurator - 1.22.2
Contract Reward Modifier - 1.0.2.4
Crew Light - 1.5
Custom Asteroids - 1.4.1
CustomBarnKit - 1.1.12
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.8
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Contracts Window Plus - 1.0.7.3
Progress Parser - 1.0.6
Easy Vessel Switch - 1.2
ExtensiveEngineerReportContinued - 0.0.3
Extraplanetary Launchpads - 5.7.2
Ferram Aerospace Research - 0.15.8
FMRS (Flight Manager For Reusable Stages) - 1.2.4
Interstellar Fuel Switch - 2.5.1
JanitorsCloset - 0.2.20
JSIAdvTransparentPods - 0.1.13
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6.2
Kerbal Engineer Redux - 1.1.2.8
Kerbal Inventory System - No Fun - 0.1.2
Kerbal Joint Reinforcement - 3.3.2
Kerbal Inventory System - 1.4.4
KronalVesselViewer - 0.0.6
Historian Extended - 1.2.7
KSP-AVC Plugin - 1.1.6.2
Less Grindy Science - 1.0.0.1
MagiCore - 1.2.1
Maeneuver Node Evolved - 1.0.2.3
ModularFlightIntegrator - 1.2.4
Docking Port Alignment Indicator - 6.5.2
NearFutureConstruction - 0.7.6
NearFutureElectrical - 0.8.7
NearFuturePropulsion - 0.8.7
NearFutureSolar - 0.7.2
NearFutureSpacecraft - 0.6.3
Olympic1's Icon Packs - 0.10.3
Outer Planets Mod - 2.0
PartCommanderContinued - 0.1.1.1
Kerbal Planetary Base Systems - 1.4.2
PlanetShine - 0.2.5.2
PoodsOPMVO - 0.3.4
Portrait Stats - 1.0.13
Precise Maneuver - 2.2.5
QuickExit - 2.1.2
QuickGoTo - 1.3.2
QuickMute - 1.2.2
QuickSearch - 3.1.2
QuickStart - 2.1.3
RealChute - 1.4.3
RealPlume - Stock - 0.11.4
Recovery Controller - 0.0.1
RecoverableEmergecyKerbalTransport - 0.4.3
AmpYear - 1.4.6
DeepFreeze Continued... - 0.23.4
RetractableLiftingSurface - 0.1.3
SafeChute - 2.1.6
SCANsat - 1.1.6.11
Ship Manifest - 5.1.3.3
ShipSectionsContinued - 0.0.2
SmartStage - 2.9.6
StageRecovery - 1.7.1
StateFundingContinued - 0.6.8.1
Stock Visual Enhancements - 1.2.2
Strategia - 1.5
Stock Visual Terrain - 2.0.4
TimeControl - 2.5
Trajectories - 1.6.6
Kerbal Alarm Clock - 3.8.4
Alternate Resource Panel - 2.9.1
Transfer Window Planner - 1.6.1
TweakScale - 2.3.4
Universal Storage - 1.2.2
UpgradesGUI - 1.5
EVAParachutesAndEjectionSeats - 0.1.13
VesselViewerContinued - 0.8.4
KSP Interstellar Extended - 1.13.9
IVA Kerbal Identifier - 1.0.2
WildBlueTools - 1.19
Kerbal Actuators - 1.0.3
Buffalo - 2.0.8

 

EDIT 2: Solved. Turned out to be save file corruption. 

Edited by killbotvii
Actually not solved
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A list of mods doesn't grant help. You need to post your output log. An output log is generated every time. Upload it to Dropbox and share the link here

Edited by Galileo
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1 hour ago, Galileo said:

A list of mods doesn't grant help. You need to post your output log. An output log is generated every time. Upload it to Dropbox and share the link here

I'm sorry for being annoying. I was under the impression that the output log was put in the crash log folder, which didn't generate. I didn't think it would be in a random folder called KSP_x64_Data. http://www.mediafire.com/file/tq2wqice3aeibv2/output_log.7z

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Why do you force Dx11? Remove that from your command line and see if it still crashes.

if that doesn't work, remove Malahs quick mods and see if it will run then.

If that doesn't work, remove all of your mods, and add them back 5-10 at a time until it starts crashing again. That way you can narrow the issue down to a handful of mods. 

 

Edited by Galileo
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Hi,

after i installed 1.3 it crashed for me too.

After testing each mod it seemed to be related to KER and RealChute. Activating these Mods resulted in crashing while loading.

They don't support 1.3 afaik. let's hope they get an update soon. Right now my entire fleet is grounded (not loaded) because I use RealChute in almost every vessel. duh!

 

 

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So, good news and bad news. The good news is that I'm pretty sure I know what's causing the crashes. The bad news is, if I'm right, my save file is corrupt. I tried loading my sandbox save and it worked perfectly without any mods removed yet. Assuming that this is the cause of the issue, is there anything to be done? I do have a ton of named quicksaves.

 

EDIT: Solved it. I loaded into my sandbox save and then loaded my newest quicksave in my normal game. It worked. I wonder how the save got corrupted though?

EDIT 2: So the problem is actually not entirely fixed, unfortunately. While I can get into the game through the method I've described, I have to do it every time now. It crashes everytime it tries to load persistant.sfs. It doesn't matter if I rename something else to that, it'll still crash if it reads a save with that name. What is going on?

Edited by killbotvii
Not fixed
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