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KSP Demo Version Two Stage Lander


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Here's some images of a Lander I threw together while relaxing playing the Demo of KSP.  It's a two stage craft and I know it isn't the most efficient way of going to the moons of Kerbin, but dang if it wasn't a whole load of fun! :D

EZOq9to.pngThis is a very early prototype with no RCS, solar panels and less fuel in the ascent stage than the final design would have.  The SRB's are to propel it to around eight thousand meters so it can be tested at the KSC.

kTcHPJp.pngThe prototype nears SRB cutoff in tests over the KSC.

PV2Rokb.pngWith the SRB stage jettisoned and gear deployed, the Lander descends towards the surface of Kerbin.

J1MOR9o.pngNice landing!

46TmqiW.pngHaving proved the descent stage successful, the ascent stage is now fired up.

wDyWik0.pngThis is the final version Lander in the VAB.  This is the Minmus variant; for some reason I had to move the solar panels much lower down on the ascent stage, but for the life of me I can't remember why? :confused:

zWrKOqp.pngThe Munar Lander variant soars skywards on top of a Cosmos Rocket as it sets off on its mission with Jeb at the helm.fDKXGJI.pngThe deorbit burn as Jeb commences his landing.

VHf7Mpw.png"The "Keagle" Has Landed"

PHqYfxr.pngPreparing for departure...JGXkG2G.png...Liftoff!!

X4KEK8Y.pngThe Landing Site Today...

Val was to have the honour of planting the flag on Minmus.

GplKJ1P.pngJust twenty meters to go...

kNPk5G4.png...and TOUCHDOWN!!!

mP5bLoS.pngImage captured just as the ascent stage engine ignites and staging in progress.

SqAK95m.pngThe engine shroud is blasted away as Val begins her journey back to Kerbin.

T8gFFlZ.pngThe Landing Site Today...

 

Specifications:

Part Count: 54

Height: 11.4m

Width: 6.1m

Weight: 15.8 tons

This vessel was very easy to fly, although as it was designed to operate outside an atmosphere that may have helped.  However even during initial testing, it had really good handling, although not before the shroud around the descent engine was jettisoned after dumping the SRB stage.  For some reason while the shroud was attached, the vessel wanted to flip like crazy.

Knowing how much fuel in total I had available during descent was a huge improvement compared to trying to save enough to get home on a single stage lander.

The Minmus Lander had both engines throttles limited, but unfortunately the vessel no longer exists and I can't remember what the settings were.  The Munar Lander had no limitations on either engine.

Just to insure the nozzle of the descent stage engine wasn't going to hit the surface, the engine was offset deep into the fuel tank above it.

Anyway guys, that's it... a fun little thing and hopefully someone will find it interesting and maybe even give it a try? :)

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Very cool! The demo remind me of the pre 0.18 days of KSP, when the "more boosters" aspect was more intense and there were no structural parts and resource problems.

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