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[Stock 0.16] Guard13007 Industries


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Guard13007 Industries

A brick will fly if you throw it hard enough.

Hello I am Guard13007 and have actually built a few designs I feel are worth sharing! :D So here are some rockets and planes and even a rover design (that's better than my previous)! Downloads are all linked to from each post or as part of an all ships download at the bottom of this post, complete with flight instructions for each design.

The old downloads package is here (because some of it I dropped and some is being updated): http://www./?ehx66h9laelr6x6

A quick overview:

- A small 3-Kerbal SSTO space plane with instructions to allow anyone to get into orbit.

- A few different rovers/landers for Mun and Minmus use.

- A decent-sized station for low Kerban orbit (with fuel left over for maneuvers).

- Other stuff.

A note about the 0.16 fuel glitch: I don't use it intentionally, but it turns out my older designs took advantage of it. The only thing I still support that uses the glitch is the Daedulus orbiter, which will be re-designed with the release of 0.17. (And now the small shuttle, but oh well, it's fun to launch a shuttle like NASA. :D)

Another note about fuel bugs: It has come to my attention there is another much-less-known fuel bug with fuel lines on an outside stack feeding an inside engine (a design I use frequently, and a design many others use commonly). I will re-evaluate/re-design my vessels when 0.17 comes out. (Also, that goes into a new thread for 0.17 because I figure I'll just have a thread per version to keep it all up-to-date and organized.)

SPH Designs:

Daedulus mk1 - A small SSTO orbiter with instructions to allow anyone to get into orbit. :D (Uses the fuel throttle bug, I didn't know at the time. D:<)

Gerwig Battlehog mk2 - A plane based off of the A-10 Warthog. (Very fun to fly around in. ^^)

Damaged Battlehog - A highly damaged Battlehog, fun to test piloting skills in and shows how much damage the design can take.

The Stubbed Toe - A minimal 3-Kerbal plane, for the joyride. (Eh, it was a minimal experiment.)

VAB Designs:

Lioness X1 - A 3-Kerbal lander for going to Minmus. :D (I need to replace/improve/test/did I even give instructions? the instructions...)

Zeke's Puddle Jumper - A minimalistic lander for getting to the Mun and back. For pilots of my skill and higher only. (I'm pretty sure it can make it back too, I have to try again though, last time I accidentally burned most of my fuel the wrong way.)

Gardner MCC - A 3-Kerbal mobile command center designed for any purpose.

Gardner MCC LV - A launch vehicle for getting the MCC to the Mun. (Stable, plenty of fuel.)

Kerlab X1 - A decent-sized station to get into low orbit with plenty of fuel for maneuvers.

Guiness mk2 - A small shuttle that is launched and landed similar to the NASA shuttle. (Designed for the fun of it, exploits the fuel throttle bug intentionally.)

The Stunt Ring - A giant ring to fly ships through, because you couldn't be bothered to build your own.

Rockets too big for the launchpad:

(Put these in the SPH instead of the VAB to launch them.)

Lucien MultiPurpose Lander - A large lander with a large orbital maneuvers section to get you where you need to go. Has plenty of fuel and fun for anyone! :D

Download all designs: http://www./?8if1j0x8cn20gg7

Edited by Guard13007
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Daedulus mk1

WrPr9.png

A small 3-Kerbal SSTO orbiter using one aerospike engine. If you follow these instructions, it leaves you in an orbit at 76 km with enough fuel for a few maneuvers and de-orbiting. Glides very well on empty tanks, allowing you to easily select a landing site in-atmo.

dvNEV.jpg

1. Launch at full throttle with SAS off pulling up.

2. As soon as you are vertical, SAS on, keep yourself vertical.

3. At 18,000 meters, cut throttle to 2/3 and begin gravity turn (hold W steadily).

4. At 30,000 meters, cut throttle to 1/3 and finish gravity turn (continue holding W steadily).

5. As soon as you are level, cut engines and switch to map view.

6. When you are 50 seconds from Apoapsis, full throttle until you are again 50 seconds from Apoapsis. Warning you have to carefully keep yourself level!

7. Cut engines until 20 seconds from Apoapsis, 1/3 throttle until Apoapsis is 30 seconds away, and adjust orbit at your discretion. (Make sure you remember to keep level!)

No special instructions for landing, just de-orbit and fly it in.

5L3fB.png

sdt3v.png

Download it here.

Edited by Guard13007
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Gerwig Battlehog mk2

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A design based off of the A-10 Warthog. (It got its name from the test pilot, Gerwig Kerman.) It's fairly stable (as in you can fly around without SAS) as long as you are moving faster than 80 m/s. If you are going slower, it can start tumbling from trying to maneuver too fast.

The two problems with stability are in powered flight, it likes to go down, and in unpowered flight it likes to pull up (which could cause you to stall if you aren't careful. It's best to keep the altitude under 5 km because above that, the engines start to lose power, and the density of the atmosphere starts to get a little too low for maintaining control.

YZN7v.png

Takeoff instructions:

1. Full throttle, no SAS (unless you want to takeoff more gradually). Will take off from a very short stretch of ground and rise almost vertical instantly.

Alternate takeoff instructions:

1. 1/3 throttle (preferably only if you are using the hacky fuel glitch fix). It will gradually rise at 66 m/s.

Random stuff: Takeoff speed is 237.6 km/h or 147.6 mph. Also, Mach 0.19

Landing instructions:

1. Cut engines and drop at about 40 degrees angle.

2. At 1.2 km up or so, pull up to level (wings level, not movement, you should still fall at a 20 degree angle).

3. At 500 meters, pull up to make as gradual a decent as you can. Under 5 degrees is recommended, though the plane can usually land at 10 degrees. Don't worry about a tailstrike, as long as you aren't stalled, it will land on the landing gear.

4. As soon as you are on the ground, cut off SAS and tap brakes to slow. Holding down the brakes can lead to flipping it, breaking parts, and other weird glitchy-ness.

Download it here.

Mqink.png

The mk1 is still available just in case you like it better (because it handles differently). It doesn't takeoff quite as fast, but has the same instructions. However, it has slightly different landing instructions for safety reasons:

1. Cut engines and dive at 40 degrees.

2. At 1.5 km up, pull up to level (wings level).

3. At 500 meters, let it slowly pull itself up (assist if needed) until touchdown.

4. Be extremely careful with braking, this version has a problem with the cockpit falling off when brakes are applied too heavily. SAS when you are on the ground, just like the other.

It is also possible to make a powered landing with the throttle at 30%, but this is dangerous.

Download the mk1 here.

pz2TV.png

NaDEA.png

Edited by Guard13007
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Gardner MCC

dIjuA.png

Turn SAS and RCS on. Putting the landing gear up and back down can help in the case of sticky launchpad.

K is to speed up/go forward

I is to slow down/go backwards.

E turns LEFT.

Q turns RIGHT.

Download it here.

Gardner MCC LV

HdTCE.jpg

Yes, I am aware there are no landing struts. You don't need them.

1. Full throttle launch, stage as needed.

2. At 480 m/s pitch over to east until level.

3. When Apoapsis is at 75 km, cut engines.

4. When near Apoapsis, full throttle until you are in orbit (control at your discretion).

5. When the Mun rises, burn towards it until your orbit projects a Munar encounter.

6. When at the Periapsis of your Mun encounter, burn retrograde until you are in orbit.

7. Choose a landing site (either in daylight or fast-forward till your landing site is in daylight, which may take a while). Burn retrograde on the opposite side of the Mun until your Periapsis is 2-5 km above your destination.

8. When above your destination (or a little bit before, since you will need to burn to slow down), burn retrograde (but keep near the horizon even as your retrograde direction starts to change) until you are moving at 20 m/s.

9. Lock yourself pointing straight up with SAS and burn to slow your decent at a safe rate. I leave this up to your own judgement since it's pretty easy once you get used to it.

10. As long as you are below 100 m/s and aren't really close, you should be fine. Just went you start seeing rocks or feel like you're getting a little close, burn until you are moving at 20 m/s and hold it around there until you see your shadow.

11. Burn to keeps it at about 5 m/s until you are really close, try to actually land at 2 m/s, as slow as possible.

-- Specific to this design --

12. At touchdown, disconnect the rover and land it on the side, drive around and have fun, but try to keep it under 10 m/s and on the ground.

13. You also might want to disconnect the third stage when you are slowing to 20 m/s (step 10). Make sure to turn it off briefly before dropping it.

Download it here.

Edited by Guard13007
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Kerlab X1

AA9kK.png

A decent-sized station to be easily put into a low orbit, with fuel left over for maneuvers.

Takeoff instructions:

1. Full throttle, SAS on, stage as needed.

2. At 500 m/s, turn to east horizon.

3. Keeping level, full power until Apoapsis is at 75 km. Cut engines.

4. When near Apoapsis, full power until Periapsis is out of the atmosphere.

5. Do whatever you want to circularize/change orbits.

Download it here.

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Very Nice but you are not giving them your best potential i am offring you work with us at gold stingray.inc we are a big company with thousands of people looking at us we can get thesse plane more notice for download msg and we can talk

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Very Nice but you are not giving them your best potential i am offring you work with us at gold stingray.inc we are a big company with thousands of people looking at us we can get thesse plane more notice for download msg and we can talk

You're funny. xD

If you stayed as your own group, J.O.S.T would love to team up with you at some point. You clearly have some great ideas.

Um, my own group, what? I am one person. Sure I'd be cool with helping someone/someone helping me, who is J.O.S.T.? And thanks! ^^

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i am dead seruis we have many peole who have seen our planes and we have 16 workers last time i checked

Yeah, but it's just funny the way you were advertising so seriously, as if it were a business. Anyhow, you make it seem like a job, I'm fine on my own. The idea to build custom designs for people is interesting, but I could never keep up, I'm far too lazy and fluctuating.

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Guiness mk2

TiOTF.jpg

A small space shuttle inspired by the NASA shuttle, and it's very easy to launch. A little more difficult to land, because it glides too well and tends to only want to come down at an unsafe landing angle. NOTE! It does exploit the fuel glitch, sorry. ):

Launch instructions:

1. Full throttle, SAS on, stage the SRBs when they run out.

2. At 550m/s, throttle to 2/3.

3. At 600m/s, turn RCS on.

4. At 650m/s, throttle to 1/3. Do not try to correct flight at all.

5. When it tilts to 5 degrees above the horizon, eject the large fuel tank. Do not throttle down before staging.

6. Correct back to horizon, burn until Apoapsis starts to slip around the planet. Cut engines.

7. Throttle a little to get your Apoapsis to 100km.

8. Circularize your orbit.

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Download it here: http://www./?599a0a009phyhjz

Guiness mk1

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The mk1 has the same instructions, except:

2. At 400m/s, throttle to 2/3.

3. At 450m/s, turn RCS on.

4. At 500m/s, throttle to 1/3.

[...]

7. Throttle a little to get your Apoapsis to 76-82km, whatever you want.

Download it here: http://www./?4ekpx55h5a2yf41

Edited by Guard13007
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Lioness X1 - A Minmus lander

Z8eHX.png

I have to put this warning up, for decent pilots only, my skill or better, as it is a bit difficult to fly during the first few stages, and getting to Minmus is hard.

Flight instructions:

1. Full throttle and SAS on.

2. Stage as needed, begin gravity turn at 500m/s.

3. Get your orbit just past the Mun's orbit.

4. Correct your inclination to aim for Minmus.

5. Burn for Minmus at the right timing, or just keep fast-fowarding till you hit it.

6. Land as efficiently as possible.

7. Return by getting into a west-east orbit instead of an east-west orbit, it's more efficient.

Warning! Return is currently untested, I will be attempting recovery of the first launch of the Lioness X1 later today.

nLAcX.jpg

Download it here.

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The Lucien MultiPurpose Lander

dnGFU.png

A large rocket, with a large orbital maneuvers section, and a lander with plenty of fuel for landing and return.

How is it multipurpose? I don't know, there isn't technically a point to anything in KSP yet! So it's a lander for all your purposes! Has plenty of fuel and can land anywhere...I assume you can get it to Minmus if you fly it efficiently, without even exploiting the fuel glitch! :D

LWRKy.jpg

Takeoff instructions:

1. Full throttle, SAS on.

2. Begin gravity turn at 500-600 m/s or wait till the second stage burns out if you wish.

3. Third stage is fast, good for establishing orbit (or getting close, so you don't leave debris in space).

4. Forth stage has lots of fuel but reacts slowly, you'd better be in orbit or close to it before you're on this stage.

5. Fifth stage is the lander, powerful enough to land on Kerbin, comfortable to land on low-thrust on the Mun, and un-tested on Minmus, might have a bit of power issue there (too powerful to land without being really good at landing?).

eMXHg.png

Download it here or get the everything package linked to from the first post on this thread.

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Zeke's Puddle Jumper

84Jwd.jpg

We need to get to the Mun, we need to do it for cheap. We only need one pilot to make it. Let's throw a puddle jumper at it!

Flight instructions:

1. SAS on full throttle launch.

2. Gravity turn at 600 m/s.

3. Get your AP to 72 km. Circularize. Transfer as efficiently as you can (be patient!).

4a. If you pass over the light side of the Mun when you get there, burn just enough to get into orbit.

4b. If you are on the dark side of the Mun, burn until your PE is just about touching the surface.

5a. On the other side (the dark side), burn just enough for your PE to touch the surface.

6. Land as efficiently as possible (without using the fuel.

s2IUf.jpg

As you can see, it's got a tight fuel budget. No spare tires.

Download it here: http://www./?xlixx2i9i33cadd

Edited by Guard13007
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