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On my side i'm using blender and export directly in .blend, because if i update my blender model it will automatically update the Unity scene and keep all the already done work.
there is some parameters to ajust by selecting your model in the Unity asset folder ( specially the: import or not the normals)

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7 hours ago, Skalou said:

On my side i'm using blender and export directly in .blend, because if i update my blender model it will automatically update the Unity scene and keep all the already done work.
there is some parameters to ajust by selecting your model in the Unity asset folder ( specially the: import or not the normals)

I'm going to have to give that .blend a try that really is a good idea.

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