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Hi all,

So, I've noticed that my landers, when I revisit them (either from the Tracking Center or via the map), leap into the "air" anywhere from 10M to more. 10 meters isn't much on either Minmus or the Mun (aside from a few moments of terror), but I've had a lander leap so far up that it crashed and burned. The only mods I have installed are the Docking mod and Kerbal Engineer. I thought at first the SAS ring might be the culprit, so I turned it to SAS only, but the landers still leap.

It's quite a thing to see four modules linked together leap as one above the ground, but it still freaks me out.

Any thoughts on locking these things down so they stay put where they're supposed to?

Thanks in advance.

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Hello, and welcome to the forums!  :)

1 hour ago, Swotoro said:

Any thoughts on locking these things down so they stay put where they're supposed to?

Are your landers on landing legs, so that the only part of them touching the ground is the landing-leg foot?  Or do you have them just "sitting" on the ground without legs?

Reason I ask:  Landing legs have special logic built in to their terrain colliders so that they "smart adjust".  Other parts can sometimes be problematic, so that the physics engine basically goes "oh noes I've PENETRATED THE GROUND" and violently repels.

Screenshot of one of your landers with this problem?

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