basics Posted September 24, 2017 Share Posted September 24, 2017 Hello everyone, I played for a long time now, and one of my favorite mod I use is Procedural Part. The problem is, when you use it once, you never want to play without, mainly because of the procedural tanks which offer so much design possibilities. I really wish this mod was integrated to the squad part, or something similar, and at least the tanks. Like this, every game update will support this functionality. But this was so obvious for me that it was necessary for improving the game experience that I wondered if there is not an technical or philosophical reason why they haven't done this already.. I hope this is not the case and this is planned. Best regards Link to comment Share on other sites More sharing options...
Spricigo Posted September 24, 2017 Share Posted September 24, 2017 The "philosophical" reason is that a mod does it so the stock game don't need to. The stock game is based in crafts made of "lego bricks". And, while is arguable true that several kind of bricks are missing, procedural parts are unlike to be added to fill the gaps. Fairings are an exception. I guess the devs had a too hard time trying to figure out to design "lego fairings"... Link to comment Share on other sites More sharing options...
NSEP Posted September 26, 2017 Share Posted September 26, 2017 On 24/09/2017 at 5:35 PM, Spricigo said: The "philosophical" reason is that a mod does it so the stock game don't need to. The stock game is based in crafts made of "lego bricks". And, while is arguable true that several kind of bricks are missing, procedural parts are unlike to be added to fill the gaps. Fairings are an exception. I guess the devs had a too hard time trying to figure out to design "lego fairings"... ^^ I support this ^^ Link to comment Share on other sites More sharing options...
Helmetman Posted September 26, 2017 Share Posted September 26, 2017 The Procedural tank mod is originally a joint invention for RO by several modders to meet the endgoals of Realism overhaul. PP is most notably mixed with the real fuels mod and the freedom of procedurally resizing fits neatly in allowing you to build specific over sized tanks for use in RO. You wouldn't want to assemble a tank with many parts in RO only to find out you'd have to redesign the whole rocket. RO is more about realism and skill rather then artistry by building something with bricks/parts. RO is also pretty taxing on your nerves. You want to have the engineering challenge reduced to save time and space for you to learn upon realism overhaul. Not tax you further with unnecessarily difficult design challenges using fixed sized parts. Hence why PP is recommended for it and oftenly used in RSS/RO. The building method of many select parts for stock vessels is actually a fun concept on it's own. It's what gives KSP it's unique character, among other things also ofcourse. Using PP is optional. But PP in stock will definitely render the other stock parts nearly useless. So that would ruin a universal design challenge we currently have. It's the combination of limited parts and their physics values that creates the contest and the ultimate division of player build concepts. With some PP parts thrown in many more yokels would be able to go farther where record breakers have gone before. And that is a bit unfair IMHO. I also think the scenery *cough* landscape of stock KSP has already been laid out pretty much. I'm still not sure how people still think things like this will get through, people are determined I guess. In a nutshell is a nut, unless you've eaten it or gave it to a squirrel Squad isn't interested in this because their whole lego brick design forbids it. So it will always be a mod. A mod made for specific things...... thus ... There's this grandeur design challenge by building something with limited available bricks/parts. This creates a gameplay norm to which challenges are based, and what makes them more challenging. Throw some PP parts in stock and building something to your size has become absolutely easy and most of any other stock design challenges. Link to comment Share on other sites More sharing options...
Spricigo Posted September 26, 2017 Share Posted September 26, 2017 @Helmetman I have to disagree with the idea that RO is more about 'skill' than the stock game. One can develop his own set of skills to deal with stock mechanics that may well be counter productive in the context of RO (or the other way around). But that's not of much relevance for the discussion at hand, a whole other endless argument discussion. The same reason procedural parts is usefull in RO is the reason it is useful in stock: it allow more control in ship design than the "Lego bricks" approach. Just happens that SQUAD and most players are satisfied with the default system. And since those players that are not satisfied with the default system already recourse to mods leave little incentive to the change in the base game. Link to comment Share on other sites More sharing options...
Required Posted September 28, 2017 Share Posted September 28, 2017 Your content will need to be approved by a moderator Why...... because SCIENCE! Link to comment Share on other sites More sharing options...
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