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Hyperjump System: Work in Progress, Models wanted, Demo Attached


TheRoland

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Hyperjump System: Jumps and Hyperspace Network

Do you hear that sound? That's the sound of science fiction!

Tired of silly reaction rockets? Want to explore new worlds with a minimum of fuel? Ion engines and solar sails too slow for your taste? Thanks to the latest advances in Kerbal science fiction, now there's an alternative. Almost!

This plugin, a shameless hack on Zorkinian's Orbital Construction mod, dispenses with the troublesome bounds of realism and resource management, and through the magic of “hyperspaceâ€Â, gives you the ability to teleport (or “jumpâ€Â) yourself around the solar system.

It's almost code-complete, and a working version is attached (GPL, as required by Zorkinian and Evolution's original). (GIT link below)

What does this give me?

This plugin gives you two new parts:

1. Hyperjump Drive: This drive, which operates on the scientific principle of “magicâ€Â, have two wondrous functions.

First, this drive can jump locally up to 70km to any other vessel which mounts a Hyperspace Endpoint (distance subject to change).

Second, if you're already near an Endpoint, it allows you to “tunnel†to any other endpoint, no matter how far away!

2. Hyperspace Endpoints: When placed on a vessel, this gives allows future travelers to “target†your vessel. As described above, it also allows any nearby Drives to “tunnel†to any other endpoint.

Vessels can have both a Hyperjump Drive and an Endpoint, but a vessel can't use its own Endpoint to do long-range “tunnel†jumps, because I say so. Clearly, magic doesn't work that way.

So how do I use this?

One might put ships with Endpoints in Kerbal and Munar orbit, then use a Hyperjump Drive-enabled ship to jump between them. This does mean you have to somehow get to Munar or Minimus orbit before you can jump there.

Can I help?

I really, really need help with art: two models, two textures, two part-configs. There are only two parts, but I have less than zero artistic talent. I'd really love for someone to contribute models, textures, even complete parts. I have basically no conception of what things should look like, so if you're interested, feel free to be creative. Please don't steal from existing Sci-Fi, though.

Can I try it now?

Yes. It's still a work-in-progress, but it does work, and version 0.1 is attached. Notice the placeholder parts by Evolution, hence why I need help!

But I explode when I do X, where X is:

1. Jump from the ground.

2. Jump to an endpoint that already has ships all around it.

3. ??????

4. Profit.

Don't do X, then. I'll probably lock-out jumps that are likely to make you explode, eventually. For now, they're allowed.

But I explode for no reason!

I'll fix that (and exploding when you X), but exploding for no reason is very Kerbal, isn't it?

I have suggestions, complaints, found bugs, etc, etc!

Post them!

What are you still working on?

1. Better GUI

2. Better particle effects.

3. Drive lock-out when low or likely to explode.

4. ???????

5. Really would love help with models.

Latest version now posted HERE.

Edited by TheRoland
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Challenge Accepted! I'm not really interested in "hack-ish" mods (no offence) but I would love to make some sci-fi warpy models! I'll get back to you within 24 hours.

EDIT: Something came up within the last 15 minutes. Sorry, I can't help you. I suggest you watch TechnicalBen's Complete KSP Blender video, it'll help you lots.

Edited by requimrar
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