kacperrutka26 Posted August 11, 2012 Share Posted August 11, 2012 (edited) This is the second 0.17 discussion thread.Thread Rules:1. Talk about 0.17 only!2. No talking about other updates or stuff that will never be implemented!3. No arguments!Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely.Link to Official 0.17 Update features: http://kerbalspaceprogram.com/forum/showthread.php/15757-KSP-0-17-UpdateHi again,So, it's time to start talking about what's next again. This is the main changelog thread for 0.17.Mind though, that we're going to do things a bit differently here. This thread will only hold the main changelog, and each of us will have a thread of our own to post updates in. This one here is mostly going to be an introduction to the update itself, and a place where we update the status of our development goals.The 0.17 update is mainly focused on improving the overall game experience, especially for new players, plus adding some new content to the areas we already have developed. Contrary to 0.16 where we added a few very big features, 0.17 will be about adding many small ones. However, from a gameplay point of view, sometimes the smaller features are the ones that make the biggest differences.Anyhow, here's what you probably came here for. The 0.17 Changelog:New for KSP 0.17:* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.Assigned to: Mu, C7Status: Under Development* Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). Assigned to: HarvesteRStatus: Complete* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.Assigned to: HarvesteRStatus: Implemented, missing scenario saving.* Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg).Assigned to: HarvesteRStatus: Complete* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.Assigned to: HarvesteR, NovaStatus: Under Development* Center of mass, thrust, lift and drag visual cues on the construction scenes.Assigned to: HarvesteRStatus: CoM, CoT and CoL added.* Prebuilt ships included with the game, as examples and possible starting points.Assigned to: EveryoneStatus: Planning* Several new partsAssigned to: Nova, C7Status: Planning* Many new planets and moons throughout the Kerbal Solar System.Assigned to: NovaSiliskoStatus: Under Development* vBulletin implementationAssigned to: aLeXmOrAStatus: Complete* Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. Assigned to: HarvesteRStatus: Implemented, with some room for improvement still.Bug Fixes and Tweaks:* Krakensbane: A solution to the 'Space Kraken' issue* Many bugs fixed on the fuel flow system.* Tweaked the atmosphere rendering for Kerbin a bit, for improved visuals.* Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game)* Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation).* Added a button on the ship loading dialog to delete saved ships (prompts for confirmation).* Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation).* Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G * Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view.* Revised part titles and descriptions for the parts added in 0.16As you can see, this update is essentially about improving accessibility and that first-time experience, as well as finishing up what we started on the last update. We\'ve been gathering input from first-time playthroughs, and decided it\'s high time we addressed some of the most glaring issues newcomers tend to encounter, although I do think some of those features will prove themselves quite useful to veteran players as well.As always, we\'ll keep this list updated as development progresses, and items you see in green are already done.CheersHere is an album that Novasilisko (The KSP developer) posted about the planets and his interplanetary mission. http://imgur.com/a/clX81The Mod team will be watching this new thread very closely. We are tired of warning you, and will now hand out infractions instantly for off-topic posting.-DR Edited September 2, 2012 by deadshot462 Updated OP with 0.17 feature information Link to comment Share on other sites More sharing options...
Bioman222 Posted August 11, 2012 Share Posted August 11, 2012 I wonder what the 3rd and 4th planets will be in the update. Any ideas? Nova, gonna give us a hint, maybe Link to comment Share on other sites More sharing options...
707-Engineering Posted August 11, 2012 Share Posted August 11, 2012 I'm interested into how gaz giants will actually be implemented, will it just be varied layers of static atmosphere for now, or will some sort of weather be included? Link to comment Share on other sites More sharing options...
Cykyrios Posted August 11, 2012 Share Posted August 11, 2012 Nova said that for the time being, it's a normal planet, but if you go into its surface, bad things happen.Navigating in its surroundings will prove to be both challenging and fun, as the moons seem quite close to each other (or are they all just really big?). Link to comment Share on other sites More sharing options...
Ted Posted August 11, 2012 Share Posted August 11, 2012 For all those who don't know what features are being planned for release in 0.17 read this. Link to comment Share on other sites More sharing options...
carter1205 Posted August 11, 2012 Share Posted August 11, 2012 (edited) So what do you guys think about the new kerbol, i think nova said he wants to add an active surface with solar flares. Edited August 11, 2012 by carter1205 Link to comment Share on other sites More sharing options...
Bekiekutmoar Posted August 11, 2012 Share Posted August 11, 2012 (edited) Possible lay-out of Kerbol System, moons excluded (this picture presents my personal vision and not that of Squad ... !) Edited August 11, 2012 by Bekiekutmoar Fixing the spoiler tag Link to comment Share on other sites More sharing options...
carter1205 Posted August 11, 2012 Share Posted August 11, 2012 Nice layout but the gas giant is nearly as big as kerbol. Link to comment Share on other sites More sharing options...
Panichio Posted August 11, 2012 Share Posted August 11, 2012 Wow, I didn't know Nova was editing Kerbol as well. Link to comment Share on other sites More sharing options...
Polar Bear Posted August 11, 2012 Share Posted August 11, 2012 (edited) Just as a note to everybody writing spoilers, you have to write [Noparse]post[/noparse] Result: postList of other BBcodes Edited August 29, 2012 by Polar Bear Link to comment Share on other sites More sharing options...
Bekiekutmoar Posted August 11, 2012 Share Posted August 11, 2012 (edited) Nice layout but the gas giant is nearly as big as kerbol.Hah yeah, the scale is probably way off ... ! Not to mention the gas giant is lit on the wrong side.Now seeing the planets side by side, I gotta say I actually like the different colors. The purple planet (Eve) looks even a bit agressive and toxic.EDIT: finally got the spoiler thing under control Edited August 11, 2012 by Bekiekutmoar Link to comment Share on other sites More sharing options...
Atimed Posted August 11, 2012 Share Posted August 11, 2012 Any one got any idea how "Quick Flight Scenarios" will look like?* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.Assigned to: HarvesteRStatus: Under DevelopmentWill this just be a background for the tutorial missions or will will we be able to use it..Example run simulations of a craft directly from orbit.. etc..What are your thoughts? Link to comment Share on other sites More sharing options...
erkha343 Posted August 11, 2012 Share Posted August 11, 2012 I'm interested in new parts, and fixes to the parts that we have now :/ Link to comment Share on other sites More sharing options...
MrMadGameplay Posted August 11, 2012 Share Posted August 11, 2012 Any one got any idea how "Quick Flight Scenarios" will look like?* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.Assigned to: HarvesteRStatus: Under DevelopmentWill this just be a background for the tutorial missions or will will we be able to use it..Example run simulations of a craft directly from orbit.. etc..What are your thoughts?HarvesteR said on the live steam yesterday that Instead of having just Start game on the menu, you will have the options for "Start game" (sandbox mode), "Campaign" (Campaign but not in yet) and "Flight Scenarios" (Quick flight scenarios) Hope this helped you. Link to comment Share on other sites More sharing options...
Pykoh Posted August 11, 2012 Share Posted August 11, 2012 Nice layout but the gas giant is nearly as big as kerbol.The images probably aren't to scale. Link to comment Share on other sites More sharing options...
Polar Bear Posted August 11, 2012 Share Posted August 11, 2012 I am also very curious about the flight scenario thingy, might be a cool way to set up challanges, also the new parts, I think I saw a post by Nova saying that they had already made a larger sas and rcs, I hope they're not just scaled up copies of the old ones Link to comment Share on other sites More sharing options...
Cykyrios Posted August 11, 2012 Share Posted August 11, 2012 I'm pretty sure the quick flight scenarios will work the same way the scenarios work now. They're basically a saved persistence file that you can read, but not write (opening a scenario overwrites your current persistence.sfs with the contents of the scenario).Except we will have an option to save such scenarios from in-game, instead of copy/pasting them. Link to comment Share on other sites More sharing options...
Panichio Posted August 11, 2012 Share Posted August 11, 2012 HarvesteR said on the live steam yesterday that Instead of having just Start game on the menu, you will have the options for "Start game" (sandbox mode), "Campaign" (Campaign but not in yet) and "Flight Scenarios" (Quick flight scenarios) Hope this helped you.Interesting, I hope I don't get tortured for going slightly off topic, but was that stream recorded so I could watch it? I missed it... Link to comment Share on other sites More sharing options...
Cthulufaic Posted August 11, 2012 Share Posted August 11, 2012 Hmm, I wonder if it could be possible to Aerobrake using the Gas Giant and acquire an easy orbit around one of it's (probably) many Micromuns. Link to comment Share on other sites More sharing options...
carter1205 Posted August 11, 2012 Share Posted August 11, 2012 (edited) Interesting, I hope I don't get tortured for going slightly off topic, but was that stream recorded so I could watch it? I missed it...Yep you cant watch it at kurtjmacs twitch.http://www.twitch.tv/kurtjmacAlso i think some of the devs will be coming back for the next livestream which from when i post this (15:53 GMT) is about 3 hours away Edited August 11, 2012 by carter1205 Link to comment Share on other sites More sharing options...
Cykyrios Posted August 11, 2012 Share Posted August 11, 2012 Interesting, I hope I don't get tortured for going slightly off topic, but was that stream recorded so I could watch it? I missed it...Here you are: http://fr.twitch.tv/kurtjmac/b/328128129 (edit: I was ninja'd, but this link will get you directly to the video)The interesting part starts at 3 hours or so, I believe, and lasts till the end of the video.A reminder, though, for everyone who would watch it: DO NOT talk about anything that is not related to 0.17, as Damion warned in the previous thread. Link to comment Share on other sites More sharing options...
dragonfree97 Posted August 11, 2012 Share Posted August 11, 2012 Will Eve have any moons? Link to comment Share on other sites More sharing options...
Russian Flame Posted August 11, 2012 Share Posted August 11, 2012 Yes it will check Nova's page Link to comment Share on other sites More sharing options...
carter1205 Posted August 11, 2012 Share Posted August 11, 2012 Do you mean that solar system guide he made because if so thats not confirmed for example im pretty sure the mars like planet in that post didant have a tidaly locked moon. Link to comment Share on other sites More sharing options...
Atimed Posted August 11, 2012 Share Posted August 11, 2012 HarvesteR said on the live steam yesterday that Instead of having just Start game on the menu, you will have the options for "Start game" (sandbox mode), "Campaign" (Campaign but not in yet) and "Flight Scenarios" (Quick flight scenarios) Hope this helped you.In short Read only Save games.. Thx mate.. Link to comment Share on other sites More sharing options...
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