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Coding is not simple. In fact, depending on who you ask, it might be more difficult than even rocket science. And, especially in the video game industry, you don't want to rush out code, because of all the possible bugs that could occur. The last time that KSP for consoles was rushed, we got the broken mess of bugs we have now. Because of that rush, and the decision to hire Flying Tiger to port the game, KSP for consoles now has to be completely redone from the ground up.

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Hello, and welcome to the forums!  :)

It's worth noting that Squad never announces release dates in advance, so you're not going to be able to get that.

The one place where you can get any development news is the "KSP Weekly" post in "The Daily Kerbal" forum.  It comes out every Friday, and that's where Squad shares any news they're willing to share.  Often it mentions how the console work is coming along.

I'll go ahead and close this thread now, because 1. it's not a technical support question, and 2. there's really nothing more to be said.  "KSP Weekly" is the one and only place you can get information about this.  Any information that's there, is yours for the taking every week.  Any information that's not there is simply unavailable and there's no point in asking.  :wink:

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