Gameslinx Posted March 10, 2018 Author Share Posted March 10, 2018 7 minutes ago, Athur Dent said: Hello, i seem to have an problem with the sunflares for archangel: Near all bodys with rings (a.k.a. reaper and wasteland), the sunflare dissapears and the bare sun is visible. I have Extrasolar installed and the Valentine system doesn't has this problem, sunflares there are visible even around ringed bodys. If you need additional information, i can provide logs and/or screenshots I need screenshots. Are you sure nothing else is blocking the sunflare (like a craft, planet or moon) Quote Link to comment Share on other sites More sharing options...
Athur Dent Posted March 10, 2018 Share Posted March 10, 2018 (edited) I have taken some screenshots from map view showing solitude and reaper, each one near (when the sunflare disappears) and far (when it is visible), and, for comparison, a screenshot near drissen, where this problem doesn't occur (-> no rings): https://www.dropbox.com/sh/qjxim51uwcvgqha/AADruX4GenZOceP0QtKEvpVia?dl=0 nothing is blocking it, if needed i can provide the same screenshots from a live craft instead of map view Edited March 10, 2018 by Athur Dent Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 10, 2018 Author Share Posted March 10, 2018 7 hours ago, Athur Dent said: I have taken some screenshots from map view showing solitude and reaper, each one near (when the sunflare disappears) and far (when it is visible), and, for comparison, a screenshot near drissen, where this problem doesn't occur (-> no rings): https://www.dropbox.com/sh/qjxim51uwcvgqha/AADruX4GenZOceP0QtKEvpVia?dl=0 nothing is blocking it, if needed i can provide the same screenshots from a live craft instead of map view Interesting. The rings shouldn't be doing that I'll take a look in my game tonight but I'm quite sure I've not experienced this myself. Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 4, 2018 Share Posted April 4, 2018 I want to use this awesome pack with a extra solar expansion mod some thing like https://kerbal.curseforge.com/projects/kerbal-star-system or some other one so I can make a play through all about leaving the dying systme. How do I go about doing that? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2018 Author Share Posted April 4, 2018 2 hours ago, Lordmaddog said: I want to use this awesome pack with a extra solar expansion mod some thing like https://kerbal.curseforge.com/projects/kerbal-star-system or some other one so I can make a play through all about leaving the dying systme. How do I go about doing that? Extrasolar - Planets Beyond Kerbol is compatible with this mod, so you should be able to install that along side it Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 4, 2018 Share Posted April 4, 2018 1 hour ago, Gameslinx said: Extrasolar - Planets Beyond Kerbol is compatible with this mod, so you should be able to install that along side it Thanks! Are there any in habitual planets in the mod and are there any other compatible mods like it? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2018 Author Share Posted April 4, 2018 16 minutes ago, Lordmaddog said: Thanks! Are there any in habitual planets in the mod and are there any other compatible mods like it? I'm sure there are some habitable planets. Extrasolar is your best bet, I don't think any other planet mods will (because of the visual mods) Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 4, 2018 Share Posted April 4, 2018 11 minutes ago, Gameslinx said: I'm sure there are some habitable planets. Extrasolar is your best bet, I don't think any other planet mods will (because of the visual mods) Ya it has fulsh but its almost all water it will work though thanks! Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 4, 2018 Share Posted April 4, 2018 I found a game game breaking bug the land next to the space center's launch pad covers over the starting point of the run way when it is fully upgraded. So, when you launch a plan it stars on the run way then pops on to the raised land and falls down the hill to it hits nose first into the run way Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2018 Author Share Posted April 4, 2018 3 hours ago, Lordmaddog said: I found a game game breaking bug the land next to the space center's launch pad covers over the starting point of the run way when it is fully upgraded. So, when you launch a plan it stars on the run way then pops on to the raised land and falls down the hill to it hits nose first into the run way Likely your texture quality. Turn it up in the main menu Quote Link to comment Share on other sites More sharing options...
rukhafi Posted April 9, 2018 Share Posted April 9, 2018 Hi, Gameslinx! Do you plan to make this mod compatible with 1.4.2? Among all existing planet packs only this mod has global idea for searching another world for resettlement. It's so nice to start a new career with one global goal Are there any compatible careers packs for this mod? Bases&Stations, SETI, Explorations? How about ResearchBodies? Is there any flora on the dark side of Solitude? In theory, there should be deserted lands with a dark dead ground. And the temperature curve there must be different, it should be cold. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2018 Author Share Posted April 9, 2018 1 hour ago, rukhafi said: Hi, Gameslinx! Do you plan to make this mod compatible with 1.4.2? Among all existing planet packs only this mod has global idea for searching another world for resettlement. It's so nice to start a new career with one global goal Are there any compatible careers packs for this mod? Bases&Stations, SETI, Explorations? How about ResearchBodies? Is there any flora on the dark side of Solitude? In theory, there should be deserted lands with a dark dead ground. And the temperature curve there must be different, it should be cold. Yes. This is planned a 1.4.2 update very soon. I believe the mods you listed should work with After Kerbin, but you have to delete the part of Research Bodies (CBmaps) that blank out planets. That part causes problems with the planets looking shiny. The back of solitude has no flora at all. It's all frozen and icy. The same goes for the front - less flora, more desert. Quote Link to comment Share on other sites More sharing options...
rukhafi Posted April 9, 2018 Share Posted April 9, 2018 22 minutes ago, Gameslinx said: Yes. This is planned a 1.4.2 update very soon. I believe the mods you listed should work with After Kerbin, but you have to delete the part of Research Bodies (CBmaps) that blank out planets. That part causes problems with the planets looking shiny. The back of solitude has no flora at all. It's all frozen and icy. The same goes for the front - less flora, more desert. Oh, thank you, I'll be waiting But I think, what about the terrible hurricanes on the border of the back and the front? I know the wind isn't realized in game but a big hurricane, as you did on Volux, would look authentic, I think. And the eye of the hurricane in the same place as the KSC It's just idea, not request Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 9, 2018 Author Share Posted April 9, 2018 7 hours ago, rukhafi said: Oh, thank you, I'll be waiting But I think, what about the terrible hurricanes on the border of the back and the front? I know the wind isn't realized in game but a big hurricane, as you did on Volux, would look authentic, I think. And the eye of the hurricane in the same place as the KSC It's just idea, not request I would like to allow people to see the beauty of the terrain, not the top of a cloud! Quote Link to comment Share on other sites More sharing options...
capsLOCK Posted April 10, 2018 Share Posted April 10, 2018 Is there likely to be an update for 1.4.2? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 10, 2018 Author Share Posted April 10, 2018 2 hours ago, capsLOCK said: Is there likely to be an update for 1.4.2? Yes. If you'd have read just 3 replies back you would have found your answer Quote Link to comment Share on other sites More sharing options...
capsLOCK Posted April 11, 2018 Share Posted April 11, 2018 20 hours ago, Gameslinx said: Yes. If you'd have read just 3 replies back you would have found your answer I do apologise, I tried to remove the comment but it wouldn't let me while it was being approved by a mod. Quote Link to comment Share on other sites More sharing options...
Red Thought Posted April 11, 2018 Share Posted April 11, 2018 On 4/10/2018 at 2:41 PM, capsLOCK said: Is there likely to be an update for 1.4.2? lol lazy Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 14, 2018 Author Share Posted April 14, 2018 After Kerbin 1.3.0 for KSP 1.4.2 has been released! Simplified sunflare Reduced sunflare size Adjusted Solitude's scatterer atmosphere Fixed Vaum tiling bug Quote Link to comment Share on other sites More sharing options...
IceTitan Posted April 14, 2018 Share Posted April 14, 2018 @Gameslinx Thank you for the update Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 14, 2018 Author Share Posted April 14, 2018 Quote Link to comment Share on other sites More sharing options...
william2002730 Posted April 21, 2018 Share Posted April 21, 2018 Will this mod perchance work for 1.4.1? Sorry if this question has been asked many times. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 21, 2018 Author Share Posted April 21, 2018 2 hours ago, william2002730 said: Will this mod perchance work for 1.4.1? Sorry if this question has been asked many times. Not sure, but I doubt it. Just update to 1.4.2. Quote Link to comment Share on other sites More sharing options...
william2002730 Posted April 21, 2018 Share Posted April 21, 2018 44 minutes ago, Gameslinx said: Not sure, but I doubt it. Just update to 1.4.2. I would, but I have around 30 mods installed XD, and only 30% of them can work on 1.4.2, so I'd like to just wait until they're updated. Thanks for the reply though! I guess I'll go test my luck. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 22, 2018 Share Posted April 22, 2018 @Gameslinx The Cloud effect makes my PC lagging,Is there a low resolution cloud version? Quote Link to comment Share on other sites More sharing options...
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