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Rover wheels issue


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I'm not sure if this is just a visual error in 1.3.1 or some sort of bug, but my rover has the ruggedized wheels while i'm using it on Duna (using tac-ls so its common for me to use rovers before landing kerbals) and the problem is the time warp will something re-allocate the physics and make my rover do bunny hops about id say 5-10 feet in the air.. and it would still be in tact but maybe time warp also krakened my wheels on how they look? They look like they're turning a hard left but in reality my rover goes straight as a board.. still happens this way after saving/reloading the game and restarting. :/  Just a little OCD on how they look, but turning right and left is fine, when I turn left they don't move at all :P 

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I’ve seen the wheel getting stuck thing before, I don’t know what caused it as I didn’t do anything drastic only drove it from the runway to the grass to test a design.  It was only the front left wheel that got stuck on mine.

I recovered it shortly after.

That was in 1.3 so I don’t think it is a new bug.

 

Bouncing on physics load seems to be a common complaint now.

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6 hours ago, big bear said:

I'm not sure if this is just a visual error in 1.3.1 or some sort of bug, but my rover has the ruggedized wheels while i'm using it on Duna (using tac-ls so its common for me to use rovers before landing kerbals) and the problem is the time warp will something re-allocate the physics and make my rover do bunny hops about id say 5-10 feet in the air.. and it would still be in tact but maybe time warp also krakened my wheels on how they look? They look like they're turning a hard left but in reality my rover goes straight as a board.. still happens this way after saving/reloading the game and restarting. :/  Just a little OCD on how they look, but turning right and left is fine, when I turn left they don't move at all :P 

Are you sure your wheels aren't blown out from bouncing? There is definitely a sever bug going around causing vehicles with wheels to jump into the air. I had a big one that would clear a few hundred feet every time it loaded. It could only be used straight out of the VAB held to the ground with launch clamps. I have had atleast ten rovers jump up and blow their wheels out trying to set up a mock up on kerbin. I eventually gave up. I doubt it is even possible to set up any kind of base because I have been hearing of them jumping as well. You got lucky though. Every time I time warped my rover it was automatic complete destruction. 

Edited by harrisjosh2711
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11 hours ago, harrisjosh2711 said:

Are you sure your wheels aren't blown out from bouncing? There is definitely a sever bug going around causing vehicles with wheels to jump into the air. I had a big one that would clear a few hundred feet every time it loaded. It could only be used straight out of the VAB held to the ground with launch clamps. I have had atleast ten rovers jump up and blow their wheels out trying to set up a mock up on kerbin. I eventually gave up. I doubt it is even possible to set up any kind of base because I have been hearing of them jumping as well. You got lucky though. Every time I time warped my rover it was automatic complete destruction. 

IF I'm on an inclined surface whether it's up or down, the wheels do a small clip, once back to x1 time acc itll do the "Re-something Physics" in the top corner and itll make the rover just bunny hop like it has hydraulics lol. :P The wheels aren't blown as far as I know since I had Bill (5 star engineer on career) go and check each wheel to make sure.. I'm gonna reload to another vessel today and then do all the quitting and restarting and see if that fixes anything (hoping). Since my rover has 1300 charge it goes down quick with 6 wheels on the rover to help with the terrain since its landed in the main crater on the equator of Duna if you know the one. As long as my charge doesn't go down on an incline, I should be alright, buuut has happened several times :/ nothing broke on the rover as far as I know, no kabooms or flying debris. I try to play career as a no revert no anything but the only exception is buggy issues so i tend to F5 every stop I go to.

13 hours ago, bewing said:

Which direction does the center of your navball point?

 

Well my navball since im driving with a mk2 cockpit and that setup, its basically right on the horizon if I'm at the KSC testing it. Can't accurately say now since Duna is the planet of red mountains and ice capped poles. :P  Currently been on the top of a crater area at an angle as far as I saved my game.

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