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Modding the Mainsail


Corona688

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I'm trying to modify the sounds of KSP engines.  The "ant" was easy enough, but the mainsail is hard:  It uses an older syntax and, though, it contains bits of the newer EFFECTS { running { AUDIO { ... } } } syntax, it is wholly ignored.  Its like the author tried to design in better sounds but the syntax defeated them.

How can I convince the mainsail to use a different engine sound?

Edited by Corona688
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Mainsail is using ModuleEngines rather than ModuleEnginesFX. ModuleEnginesFX is the newer one and this is probably why you're having problems.
I don't know whether you can swap in the newer module for the older in the cfg and have it work, but it's worth a try.

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It's a work in progress, but it works!  I have to move all the particle stuff to the new syntax too...

I've noticed that KSP softens every single sound I use horribly, though D:  Even with pitch 1.0 its like its put through a brutal low-pass filter.  All the clicks are gone.  Is there a ...  What is it doing, anyway!?  How can I make it not do that?

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OK, if you put your own sounds through a high pass filter before they go into KSP they come out sounding almost normal.  Ramp up from 0db boost to 3db boost from 1K up, and ramp down from 0db to -3db from 1K on down.

Or is it the other way around...

Edited by Corona688
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OK, this is getting ridiculous.  KSP does something awful to all the sound it loads and I've spent 2 hours adjusting equalizer settings, quitting, and reloading to see if it sounds any better.  I can't be the only one who's done this.  What is the anti-ruination filter for sound in KSP?

Edited by Corona688
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