mkn Posted August 13, 2012 Share Posted August 13, 2012 Hey all, this is my first post, but I've been playing and lurking the forum for a few months.I've found lots of mods with ion engines, batteries, and solar panels--the panels have a meter for 'power generation', so they don't seem to be just decoration. I'm wondering if there is a mod, or combination of mods, that will allow the solar panels to recharge the batteries, so I can build long range, multipurpose spaceships.I've searched the forum, and I've found posts that seem to say this is impossible in the current version of the game--as well as posts that seem to imply people are already doing this.I know I can edit the part files for infinite fuel and so forth, but I like the challenge of balancing engines and components.If this is impossible, I'd still like to know for sure. Thanks! Link to comment Share on other sites More sharing options...
sal_vager Posted August 13, 2012 Share Posted August 13, 2012 (edited) Hi mkn, and welcome to the KSP community, I hope you have a great time here As for the engines and stuff, there is an add-on called Dynasat that can do a lot of this I think, I'll find you the link.Here is Dynasat.And here is an energy plugin. Edited August 13, 2012 by sal_vager Link to comment Share on other sites More sharing options...
mkn Posted August 14, 2012 Author Share Posted August 14, 2012 Hmm... I've got two energy plugins (Electrical Energy and Powertech), and an adapter plugin from Powertech running right now, with parts from at least three or four modders, and I can't seem to do anything useful with the solar panels from any of them--I think I've tried pretty much every combination of battery, solar panel, and engine that makes sense.I do have ion engines to run off battery power with parts from Powertech, Electrical Energy, and Mechanical Mouse, but recharging the batteries eludes me.Is anyone actually running a solar electric system on a ship design right now? If so, I'd appreciate an outline of whatever mods you're using. It's possible I've just gotten too complicated--maybe there is a simpler solution out there.If not, I can wait til it shows up in a future update. Link to comment Share on other sites More sharing options...
semininja Posted August 14, 2012 Share Posted August 14, 2012 MMI's batteries recharge, as long as you don't run the batteries all the way out. Link to comment Share on other sites More sharing options...
yanphi Posted August 14, 2012 Share Posted August 14, 2012 Here is a link to download the rechargeable batteries.Just download satellite version 1.0 pack and you will get everything you need.http://kerbalspaceprogram.com/forum/showthread.php/13692-0-16-Mechanical-Mouse-Industries?highlight=Electrical+Energy+Plugin Link to comment Share on other sites More sharing options...
mkn Posted August 14, 2012 Author Share Posted August 14, 2012 Dear Everybody:I am now watching the fuel meter on my MMI batteries slowly tick up, and feeling a bit silly--this was actually the first set of solar panels I've downloaded since upgrading to .16.Very cool--and thanks for the help--I'll post some stuff in the ship exchange in gratitude! Link to comment Share on other sites More sharing options...
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