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What is this in my log file?


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(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

 

These lines are copied all through my output log. what is this? And, do I need to worry about it?

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Hi what this means is the the mod maker supplied collider on various parts is failing,  usually this happens with free models converted to KSP and the mod maker just throwing them in unity.  There are other causes for it, but there's a better than average chance it's bad modding.  While the game will run, these collapsed colliders place a much higher load on the game and can be the cause of poor performance.  They can also be a pain to use, as parts may not attach properly , they can be difficult to pick up and place . Just not nice really.  The error will be accompanied by the name and location of the parts so you can easily address the issue with the modder concerned

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