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I'll start a new game with lots of mods, I need help with possible mod conflicts


CanOmer

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I use the majority of mods in this list (but not all) and haven't see any problems.

I advise you to test TAC-LS before starting your game, see if the resources are processed correctly during long time warps, in the vessel and in the background. I had problems with it and had to move to USI-LS.

About suggestions, I have many. It depends on what you like. For space planes, OPT (I don't think it is in CKAN), Mk2 and Mk3 expansions, QuizTech, Nerteas Mk4.

For overall parts, all the mods from Nertea are awesome. I recommend to take a look in all of them (not just in the "Near Future" section).

For manned (kerbed?) rovers and bases, check Nils277.

Mods that adds a ton of useful parts (and some clutter): SXT and SpaceTux Recycled Parts.

Engines and tanks: Modular Fuel Tanks, SpaceY, Reusability Expansion.

Bigger parts: Lithobreak and Tweakscale.

And Janitor's Closet can disable parts that you don't want to use. You'll probably need that if you install many of the suggestions above.

Edited by kerbalfreak
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