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Cpt_MarcosSilva

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  1. I've been using this mod for many years and I loved the "Neo GUI" hope you keep working on it. Many thanks for making our flights less frustrating
  2. Great mod, I hope to see this mod working with OpenG someday.
  3. TextureReplacer is really necessary? It bugs my helmets visor with, maybe because Texture Unlimited -force-glcore UPDATE: Fixed using the unofficial TextureReplacer by @RangeMachine with fixed OpenGL shaders Link: https://github.com/RangeMachine/TextureReplacer/releases
  4. I kind like how my AV gives a false positive for anything hahaha, that way I know exactly what the app is down, so many times the AV alert-me about the browser trying to listen my mic or see my screen, access some COM interfaces that the browser supposedly never should know that I have.
  5. In another words is a mod for modders. You can download a config file that makes all stock parts work with Textures Unlimited shaders in spacedock: https://spacedock.info/kerbal-space-program You need Textures Unlimited installed and the config file in your gamedata folder.
  6. I was trying to record a video with Radeon ReLive, and when i hit the REC button the game start to stutter, finished the app and the Radeon ReLive in Readeon Settings menu wont turn on to be able to change the settings. So, after check some crash logs that say that i was using my old GPU, weird... Uninstalled all drivers using guru3d display driver uninstaller, Installed the latest driver, not success. Deleted the settings.cfg file and launch with -force-glcore, the game loaded successfully, but Texture Unlimited not working. Even tryied using only TU mod to see if work. Before i hit the REC button, the game was running really smooth, not a single FPS drop. CPU FX 4300 4.0ghz 8gb ram DDR3 1866 GPU RX 580 8gb Windows 10 x64 Latest TU version and KSP version. I'm very sad, thinking about a clean windows install... UPDATE: The crash problem solved by remove the GPU, reboot in safe-mode with onboard GPU, reboot again to safe-mode, shut-down put back the GPU and reinstall the drivers. But the shaders still not working... UPDATE2: after some extensive testing, I find that when I set the textures size to full, the game crash with 50% of memory use before to load the world. So, if i delete the settings.cfg file the game runs fine. and i can set the grapgics settings to full without any problem. This is a nightmare UPDATE3: PROBLEM SOLVED It was the anti-virus that starts to block the entire AMD Radeon Settings app after the try to record the screen, this anti-virus is really paranoid.
  7. how to make IVA windows transparent? Should be like that? with reference to: mesh /Squad/Spaces/mk1CockpitInternal/Mk1StandardIVA and? excludeMesh = windows ? UPDATE: after some testing, i could make the IVA windows transparent, its just exclude the window mesh from every model.
  8. I think that KSP still thinking that i'm using my old GPU, find out after seeing some crash logs, how i can reset theses configs to KSP find my new GPU?
  9. The purpose of the project is actually make new textures and maps using the stock textures as a base to make it locks realistic with the metallic shader, making new ambient occlusion maps, normal maps and of course, the MET mask. I have some success with the MK3 fuselage, the fuselage plates looks that are really separate parts that was mounted together, not a single part with painted plates as the stock part is. Unfortunately I delete everything as I know that I could make better quality maps using both Illustrator and photoshop to do that, maybe by the week I post some screenshots
  10. I'm working in a very similar project, but making new PSD layers from every single texture is very time consuming, hope you finish your project. Congratulations.
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