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How can I edit part configurations?


CanOmer

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I use Ven's Stock Revamp. I think it (or maybe another mod) adds Mk1 command pod a relative wing area of 0.35. I want to remove that body lift. How can I do it?

I found this but there is no 0.35 value ...\GameData\VenStockRevamp\Squad\PartsCommand.cfg:

@PART[mk1pod] {
    @author = Ven
	!mesh = DELETE
	!MODEL {}
	MODEL {
		model = VenStockRevamp/Squad/Parts/Command/CommandPods/MK1
	}
	%rescaleFactor = 1
	@node_stack_bottom = 0.0, -0.3548837, 0.0, 0.0, -1.0, 0.0, 1
	%CoMOffset = 0, 0.0, 0.006
}

 

Edited by CanOmer
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1 hour ago, CanOmer said:

I use Ven's Stock Revamp. I think it (or maybe another mod) adds Mk1 command pod a relative wing area of 0.35. I want to remove that body lift. How can I do it?

I found this but there is no 0.35 value ...\GameData\VenStockRevamp\Squad\PartsCommand.cfg:


@PART[mk1pod] {
    @author = Ven
	!mesh = DELETE
	!MODEL {}
	MODEL {
		model = VenStockRevamp/Squad/Parts/Command/CommandPods/MK1
	}
	%rescaleFactor = 1
	@node_stack_bottom = 0.0, -0.3548837, 0.0, 0.0, -1.0, 0.0, 1
	%CoMOffset = 0, 0.0, 0.006
}

 

 

The Venns patch is adjusting the existing part definition in-place, so you can use its existing target setup:

@PART[mk1pod]:FOR[YourModNameHere]
{
	%CoMOffset = 0.0, 0.0, 0.0
}

Replace the CoMOffset with whatever stat you need to adjust...

If you need to remove a module, we'll need to see the module name/etc.

 

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Also to clarify, that's a stock value, it isn't being added by a mod. The Mk1 Command Pod has body lift by design, so it slows itself down well in atmo and falls bottom down.

However if you still want to change it for some reason this is the relevant section.

MODULE
    {
        name = ModuleLiftingSurface
        useInternalDragModel = False
        deflectionLiftCoeff = 0.35
        liftingSurfaceCurve = CapsuleBottom
        disableBodyLift = False
        omnidirectional = False
        perpendicularOnly = True
        transformDir = Y
        transformSign = -1
        nodeEnabled = True
        attachNodeName = bottom
    }

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Thanks, I didn't know it is stock design, interesting. Because Mk1 cockpits doesn't have. Also I tested Mk1 Pod in flight without any other wing, CoL is ahead of CoM, it flied well. Also I noticed when I press F12 wings has dark blue lift indicator while Mk1 Pod has light blue lift indicator. What is the difference? In the end it causes CoL position in SPH/VAB is not same in flight, right?

Edited by CanOmer
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13 minutes ago, CanOmer said:

Thanks, I didn't know it is stock design, interesting. Because Mk1 cockpits doesn't have. Also I tested Mk1 Pod in flight without any other wing, CoL is ahead of CoM, it flied well. Also I noticed when I press F12 wings has dark blue lift indicator while Mk1 Pod has light blue lift indicator. What is the difference? In the end it causes CoL position in SPH/VAB is not same in flight, right?

The main reason for the Mk1 Command Pod to have it is so it re-enters bottom down naturally. This makes the Mk1 idiot proof, even for beginners.

Afaik the dark blue is wing lift, light blue is body lift. Yellow is a control surface, and red is drag? (Idk honestly, I've never found any documentation on the aero display.)

Get CorrectCOL mod, it accounts for body lift, among other things that the stock game's COL indicator ignores.

 

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