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Steam controller thumbstick question


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So i've just realized i have a steam controller that i could ppotentially be using with ksp.

Currently (like most players) i have used wasd for my rotation controls and the steam controllers thumbstick map uses the wasd binding. Whilst, yes, this does allow me to use my thumbstick to control my craft, it is still treating it like key strokes rather than an stick. there is no 0-100% for it. If u slightly nudge the thumbstick it still goes full tilt so there is currently no benefit for me to fly with the controller.

Theres got to be something i am missing? How can i force ksp to acknowledge a thumbstick,

Thanks 

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While I do own a Steam controller, sadly, I've never tried to set it up in KSP.  Perhaps I should try at some point....

But, regardless, the first step will be to get KSP to recognize it as a joystick / game controller.  Not sure if it can be done through windows, or if you have to use the Steam 'Big Picture' shenanigans.

After that, you can go to the KSP main-menu settings screen, and setup the control options (not accessible in-game, must go to the main-menu).  From there it should let you assign the thumb-stick to the 'rotation' input axis.

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Thats exactly what i've been attempting.

the defalt ksp steam control config sets the thumbstick to behave like a dpad. I've set it to give a joystick input but when trying to set it up in ksp, ksp just doesnt detect a joystick when setting it.

The best work around i have found is to configure the controller to pulse the dpad to make it act like a joystick. I've only tested it on smaller craft but it seems to work well enough-ish (big deadzone on the stick) but i really want it to be a joystick input. I'm hoping im just missing something totally obvious

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  • 1 year later...
On 1/5/2018 at 1:50 PM, vetrox said:

Thats exactly what i've been attempting.

the defalt ksp steam control config sets the thumbstick to behave like a dpad. I've set it to give a joystick input but when trying to set it up in ksp, ksp just doesnt detect a joystick when setting it.

The best work around i have found is to configure the controller to pulse the dpad to make it act like a joystick. I've only tested it on smaller craft but it seems to work well enough-ish (big deadzone on the stick) but i really want it to be a joystick input. I'm hoping im just missing something totally obvious

Hey @vetrox Sorry for the thread necro on this, but it seems like the question was (/is?) still open. I'm having spotty success getting my steam controller working, even though the game seems to detect it, and gives me status notices about the steam controller shifting to menu/flight/etc. modes. In fact, I've gotten it to work as a flight control exactly once so far. I'll give up for now this morning, but I was wondering if you found any success on this.

 

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