-
Posts
2,506 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Patch Notes
Bug Reports
Everything posted by Beetlecat
-
Oh, heck. That looks fantastic.
-
[WIP] [1.12.5, 1.8.1] ASET Consolidated- Part Packs
Beetlecat replied to Stone Blue's topic in KSP1 Mod Development
Boy, howdy. This is welcome. Thank you! -
What? Congrats!
-
The slowest of slow claps for the mod name. Well done. Well done!
- 54 replies
-
- 2
-
-
- pathfinder
- nuclear
-
(and 3 more)
Tagged with:
-
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Beetlecat replied to Gameslinx's topic in KSP1 Mod Releases
Are you using JNSQ? There's a specific fix for that.- 2,766 replies
-
Nice -- Yeah -- I'm almost always "chock full o' mods", so there's likely no issue loading it for me except for maybe SMURFF.
- 879 replies
-
- aerodynamics
- far
-
(and 1 more)
Tagged with:
-
H.F.S. @ColdJ!! Nice work.
-
Would either of you be willing to share .craft files? I really like the looks of your craft, and love looking at other people's designs close-up. It makes for great inspiration (+ help with troubleshooting)!
- 879 replies
-
- 1
-
-
- aerodynamics
- far
-
(and 1 more)
Tagged with:
-
[1.12.x] Shaddy - A Shader Library for KSP Modding [v2.5]
Beetlecat replied to Icecovery's topic in KSP1 Mod Releases
Not too shabby! -
[1.12.x] LackLuster Labs Flying Boxes Continued
Beetlecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Hot dog! -
Superb! TY
-
That's a nicely reasoned set of assumptions for "who gets what" -- nicely executed! Thanks for the expanded explanation. Good to know I'm not just crazy that the B9 switcher isn't showing up. Having the proper functionality in mind it *does* seem to be working properly in a test game. The intro set of guidance components have the minimal capacity kOS bits installed. I'll probably add a minimal kOS bit to the CNAR rocket so I can do some basic rocket training. I never seem to get very far in my careers before migrating away for one reason or another. I'll be following in that Redstone path soon enough. Are you using Skyhawk + Kerbalism as well? I'm trying to decide if it's going to be worth chasing down the potential config issues with such elaborately built systems.
-
Sorry for the many-month necro, but I'm catching up on this thread as I build out a SSS-based career to spin around in for a bit. I believe I found your repo of this mod-let here (nah, it's a full-fledged mod!) but not sure if it's ready to drop in and try yet? It doesn't seem to be behaving as indicated/intended. I can add an issue request on github if that's ideal/you're still working on this?
-
Good question -- I had to do similar digging back through the threads. They're not posted/published as formal mods on the forum (forum-al?), so not as intuitive to find. Here's what I came up with: KerbalismSystemHeat: https://github.com/judicator/KerbalismSystemHeat KerbalismFFT: https://github.com/judicator/KerbalismFFT The author of both, Judicator81 (I think?) has made fairly recent updates, so hopefully these are relatively current and effective.
-
[KSP 1.8+] Kerbal Konstructs (Continued)
Beetlecat replied to NathanKell's topic in KSP1 Mod Releases
It's a new golden land of opportunity and adventure! -
Well, I wasn't fully complete with my statement-- SkyhawkKerbalism is a set of configs cloned from Kerbalism 3.14's. It just happens to have its own .version file that is now prompting an 'out of date' error now that Kerbalism itself is v3.15. It may or may not be *actually* out of date, but all you have to do is update or delete that file to make the message go away. That's the reason the error is appearing, though.
-
It's the set of configs that Skyhawk is using to provide custom Kerbalism features. It's still based on the 3.14 ones -- if there weren't any changes to the configs, it's just a matter of updating the version file if you want the error to go away.
-
Is there a way to get stock-alike last names?
Beetlecat replied to Hyperspace Industries's topic in KSP1 Mods Discussions
oh, nice -- I 'm catching up on some old threads. I'll look that way!