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[1.12.x] CSA Contares 'EYE' 2.0.11


hraban

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Hello @N3N,

I suppose the question is justified. Unfortunately the Mod ShipManifest has not been updated yet although it worked until version 1.7.0. However, CSA EYE can also be used without this mod.
Nevertheless I recommend a mod like "PartCommander" to get without problems to the contentmenue entries of hidden parts.

Edited by hraban
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9 minutes ago, hraban said:

Hello @N3N,

I suppose the question is justified. Unfortunately the Mod ShipManifest has not been updated yet although it worked until version 1.7.0. However, CSA EYE can also be used without this mod.
Nevertheless I recommend a mod like "PartCommander" to get without problems to the contentmenue entries of hidden parts.

Hello,

OK, thank you, I will use "PartCommander". :wink:

 

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  • 5 years later...
43 minutes ago, Drew Kerman said:

Hey there @hraban - I downloaded a couple other CSA sub mods I was interested in (and have the Core pack installed) but still couldn't find a resource definition for CSA_Film. Which one has it?

Unfortunately, I have not yet managed to implement the resource CSA_Film as consumable material.

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  • 2 weeks later...

Hey @Drew Kerman,

i am in the final stages of integrating the CSA_Film and CSA_MagnetTape resources.
These resources limit the duration of certain radar and optical observation systems in relation to the SCANSAT mod.
If everything works satisfactorily I will release the update on GitHub.

 

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Update is on GitHub!

Older cameras and telescopes now have a consumable resource (CSA_Film) which is consumed at 1 unit per second.
Separate film containers for changing are still in preparation.
The first SAR used on SAMOS has the consumable resource (CSA_MagnetTape) instead of the photo film, which is consumed at 0.5 units per second.

This means that the deployment time of the early reconnaissance units in orbit is limited and feels more realistic than before.
Attention: The functionality is only active when the ScanSat mod is installed.

 

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