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Duplicate Air Intakes


MaximumThrust

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I'm getting duplicates for every intake part, stock or from mods. In my previous install I was getting 3 :huh: I thought it was normal, like one intake for each speed or something like that, but apparently it isn't. Anyone was seems this before, or have any idea what may be causing it? 

Thanks!

A picture of the it:

JabhAq3.png

My mod list:

80tEqqg.png
 

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4 hours ago, MaximumThrust said:

Anyone was seems this before, or have any idea what may be causing it? 

 

3 hours ago, Confused Scientist said:

My best guess is that the Mk2 Expansioin causes it.

Yes it is Mk2 Expansion.It adds MM patch for air intakes so they can be used on non oxygen planets (Duna,Eve).Unfortunately there is no easy way to add "intake atmosphere" without duplicating air intake,so this is normal.

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11 hours ago, Confused Scientist said:

I get that, too. The mods that are similar between your game and mine are:

  Reveal hidden contents

[x] Science!

DistantObject

KAS

KIS

Mk2Expansion

PlanetShine

RealPlume

SmokeScreen

TriggerTech

TweakScale

WildBlueIndustries

My best guess is that the Mk2 Expansioin causes it.

Quote

Yes it is Mk2 Expansion.It adds MM patch for air intakes so they can be used on non oxygen planets (Duna,Eve).Unfortunately there is no easy way to add "intake atmosphere" without duplicating air intake,so this is normal.

Thanks guys!

So this don't affect the gameplay, right? I only close and open them with action groups, so just group everything together?

@sebi.zzr What engines use this feature? I remember one rocket engine that had higher ISP on the atmosphere and a nuke ramjet, but I removed them from my game.

The only engines I use from Mk2 expantion is the X-44 M.A.T.T.O.C.K. (a rapier-like engine) and the electric banshee, which has integrated intakes. Maybe I could remove this patch? :rolleyes:

EDIT: I found the patch:

 

Spoiler

@PART[*]:HAS[@MODULE[ModuleResourceIntake],@RESOURCE[IntakeAir],!RESOURCE[IntakeAtm]]:NEEDS[!WarpPlugin,!GTI]
{
    +MODULE[ModuleResourceIntake]{ 
    @resourceName = IntakeAtm
    @checkForOxygen = false
    }

    +RESOURCE[IntakeAir]{
    @name = IntakeAtm
    }
}
 

The banshee has it's own intake, with the checkForOxygen = false. I simply prune the patch and see if it works (presuming that I'll not use the engines that need it).

Edited by MaximumThrust
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39 minutes ago, MaximumThrust said:

@sebi.zzr What engines use this feature? I remember one rocket engine that had higher ISP on the atmosphere and a nuke ramjet, but I removed them from my game.

The only engines I use from Mk2 expantion is the X-44 M.A.T.T.O.C.K. (a rapier-like engine) and the electric banshee, which has integrated intakes. Maybe I could remove this patch? :rolleyes:

AASRB use that too.

Edited by sebi.zzr
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