sebi.zzr

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About sebi.zzr

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    Sr. Spacecraft Engineer

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  1. I did some research and found that [snip]. You could [well-meant but rule-breaking advice redacted by moderator].
  2. In my opinion,you don't need any.I usually delete all.
  3. If you changing to ModuleRCSFX,you also need to ad effects for plumes to work. EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.02 0.2 volume = 0.5 0.2 volume = 1.0 0.2 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCSthruster emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } }
  4. Yes,these explains a lot,because switching between models it's not possible.
  5. He is talking about model not the texture.
  6. In theory yes but in praksis is little more complicated.Mainly because of lack of documentation on part variants,i hope we would get "modders notes" soon. It was my 1st idea after release of 1.4 and i'm struggling since with no success.
  7. You're not the only one.There is a flood of similar posts on the forum.
  8. Because of lack of documentation this is merely a guess. All the engines in making history expansion have "sizeGroup",it could be related to calculating of drag cubes?And since the author of all the parts is @RoverDude i suspect he is also involved in code itself.I was hoping we would get explanation on "variants" in "moders notes",like it was for "upgrades",but apparently we're out of luck.
  9. From KSP-API:The sizegroup of this variant, they are used to filter out other variants that don't match in dimensions and there are things surface attached.