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Docking ports not staging in station


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Ive a station around mun for two hundred days (in-game time). 

Yesterday, I realiced anyone of the several ships attached to the station's docking ports (one mum Lander, three different refuelers, etc) that I had been able to couple/decouple several times before to the station, couldn't decouple anymore.

I just do clic in the docking port, do clic in "decouple" and nothing happens (the only things that happens is the option "decouple" disapiers from the docking port menú).

 

Does anybody know how to solve this issue? The only thing Ive thought to do is to replace the station with another one (with the console menú) replace all the ships attached and destroy the older one, but Im a bit scared that the bug starts growing in the rest of stations I have in the save Game..

 

Pd: sorry for my english, keyboard configured in other language (and its correctimg badly all the words im writting...)

 

Cheers

 

PD: Steam version for PC Windows 7. ver 1.3.1.1891 x64 es-es

Save: https://www.dropbox.com/s/n9ua7npg5jblsz8/persistent.sfs?dl=0

Spaceship: KSS_TORETILLO

Edited by GuyWithGlasses
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I understand this to be a known bug that appeared in version 1.3.  There are a couple known fixes that I've seen in other threads, though I'm not confident of my ability to convey them (in general, they involve editing your persistence file, which is hazardous -- make a backup copy first, as an error can render the save impossible to load).

If you haven't done it yet, the first thing to try is closing the game, restarting your computer, and relaunching the game.  This has been known to resolve the issue, though it doesn't always.

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Have these modules been previously detached from another object (like a launcher) by the docking port before being attached to the station? The "decouple" option only works once. After that there should be an "undock" button on one of the two mated ports that will detach a module that has been attached by docking.

Hope this helps.

@Zeiss Ikon Oh no has that bug resurfaced again? There was a bug way back many versions ago (well before 1.0) that did this with the "undock" button before docking ports could even be staged, but they squashed that bug. I hope it isn't returning.

Edited by EpicSpaceTroll139
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On 3/7/2018 at 12:02 PM, EpicSpaceTroll139 said:

Oh no has that bug resurfaced again? There was a bug way back many versions ago (well before 1.0) that did this with the "undock" button before docking ports could even be staged, but they squashed that bug. I hope it isn't returning.

The first I've heard of it was in 1.3.0 or 1.3.1 -- but then, 1.2.2 was current when I started playing.  I've seen a couple "help" threads fairly recently with that problem, and had it happen to me (1.3.0, 64-bit, Linux) at the end of a long session, though mine was resolved by closing the game and reopening the next day.

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1 hour ago, Zeiss Ikon said:

The first I've heard of it was in 1.3.0 or 1.3.1 -- but then, 1.2.2 was current when I started playing.  I've seen a couple "help" threads fairly recently with that problem, and had it happen to me (1.3.0, 64-bit, Linux) at the end of a long session, though mine was resolved by closing the game and reopening the next day.

If the bug is fixable by restarting the game then that suggests it is different than the old one. The old bug was a result of the game mislabeling the docking port's state in the persistent file. Basically the docking ports would think they were in the pre-docking state while still attached to each-other. They would stay stuck together no matter how many times you restarted the game or your computer until you went in and used a text editor to correct the port's state.

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8 hours ago, EpicSpaceTroll139 said:

If the bug is fixable by restarting the game then that suggests it is different than the old one. The old bug was a result of the game mislabeling the docking port's state in the persistent file. Basically the docking ports would think they were in the pre-docking state while still attached to each-other. They would stay stuck together no matter how many times you restarted the game or your computer until you went in and used a text editor to correct the port's state.

Okay, seems to me I've read about that, pretty recently (1.3.0 or 1.3.1) too.  My instance may have been an extension of another issue I have from time to time where I'll lose the ability to click in my orbit and get a dialog for "Add Maneuver" and "Warp Here" or "Warp to Next Maneuver" -- switching to Tracking Station and back usually fixes that one, but that loses me the "revert" button on the pause menu.

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