Jump to content

I'm in need of some serious help


Recommended Posts

I'm making a mod that adds modern realistic weapons such as the Avenger II GAU from the American A-10 Fairchild [not all that fair irl, you hear the shell impact before the gun] muzzle velocity aside I neee help with models and animation I'm skilled in neither [i can animate with things I've drawn] however this is very different. I also need to know how the hell you can read .mu files.

Cya, KenjiKrafts :wink:

Link to comment
Share on other sites

  • 3 weeks later...

Ok, firstly I'd make sure you read the wiki's guide on how to make a part: https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish

To start off, you need to use a program like blender to create a 3d model of your part. After that, you uv unwrap, texture and then export it as any mesh format. After that, you'd open up Unity and load up KSP's part tools. Then, export the mesh as a .mu. Finally, write up a config and boom, your mod is done.

I know my description is brief, but there's a reason why the Wiki exists.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...