DoctorDavinci Posted March 12, 2018 Share Posted March 12, 2018 (edited) HP and Armor Editor for BD Armory v1.1 I now present for your approval the preliminary release of the standalone HP and Armor Editor for BD Armory Continued v1.1 Edit by part type in the SPH/VAB - All Parts, Command, Wings, Control Surfaces, Fuel Tanks and Ship Hull Still a few glitches such as having to click the Save Armor button twice to save the number entered if setting the armor above 500 (this is due to the HP and Armor auto-calculations in BDAc) as well as Engines, De-couplers and Launch Clamps are excluded from editing due to the code in BDAc that causes degradation of performance on any part that has an engine module or de-coupler module as it takes damage INCORPORATED INTO DCK FUTURETECH Edited April 4, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
Wilhelm Kerman Posted March 13, 2018 Share Posted March 13, 2018 This looks interesting... Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 18, 2018 Author Share Posted March 18, 2018 Hi all I've updated the HP/Armor Editor to BDAc v1.1 Final: https://github.com/DoctorDavinci/HP_Armor_Editor/releases/tag/v0.0.1.0 Enjoy Link to comment Share on other sites More sharing options...
ZLM-Master Posted March 18, 2018 Share Posted March 18, 2018 Exellent , that's far easy to custom our crafts now ! Good work Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 19, 2018 Author Share Posted March 19, 2018 At the suggestion of @Box of Stardust I have added another way to edit the HP of a craft ... via a percentage of a parts' max HP Enter the percentage you would like the crafts parts to have of their max HP and click 'Save HP %' Release Link: https://github.com/DoctorDavinci/HP_Armor_Editor/releases/tag/v0.0.2.0 Enjoy Link to comment Share on other sites More sharing options...
Box of Stardust Posted March 21, 2018 Share Posted March 21, 2018 Finally got around to testing it. The percentage method works! ... once. Afterwards, it always takes the percentage entered relative to the current hitpoint pool. Not sure if intended. It would be nice if there was a 'reset to defaults' feature, or just fix the previous issue. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 21, 2018 Author Share Posted March 21, 2018 30 minutes ago, Box of Stardust said: It would be nice if there was a 'reset to defaults' feature, or just fix the previous issue. This is a good idea ... I'll add a revert hp button The percentage deal I just threw in there and didn't set up the different types of parts to use it, I'll do something about that for the next release Link to comment Share on other sites More sharing options...
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