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Suggestions: Spawn Kerbal node


klesh

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Hi,

 

Playing around with the Mission Builder, specifically the Spawn Kerbal node. I have some suggestions to improve it.  If you are unfamiliar with it, here are the node options:

v6GfjTV.png

 

1. We need the option to create a more specific Kerbal here.  If you use the Kerbal pulldown, you have only the orange suit crew to choose from. Using the Any Crew selection of that pulldown will create a totally random kerbal at the location. It might be a male, might be a female, and they might be any of the 3 specialties/roles.

We need to be able to specify a spawned kerbal's Name, Gender, Specialty/Role, Rank/Experience.

 

2. There is no place to indicate whether your newly spawned should wear the new spacesuit included in Making History.  As far as I can tell, all spawned Kerbals with this node wear the classic suit.  We need the ability to specify which suit they wear.

 

 

I think its fairly obvious that in order to create a rich storyline to a mission, the ability to specify things like a Kerbals name and Gender are pretty basic.  Consider the following:

 

Quote

Our scientist, Harrison Kerman has just broken the wheels on the Munar rover!  (Harrison spawns near a broken rover on the Mun) and his teammate Sally Kerman is the MEM pilot, but no one on the surface can fix it.  Hurry and send Musgrave Kerman there to perform the repairs on the rover!

vs

Quote

Oh drat!  Rando Kerman has broken the rover and he or she may or may not be an engineer so maybe he she could fix it and the mission is therefore pointless, or maybe he or she be a scientist or pilot so this here storyline can make some sense.

 

Edited by klesh
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All of this is already possible, you're just looking for it in the wrong place.

The mission comes with a default crew, but it's just default.

Click the start node, then click "Show Roster", from there you can delete, create, edit, change suit, etc. and even assign them to nodes that take crew. They'll also show up in the nodes afterwards. (Click the hanger next to a kerbal's name to change the suit).

Edited by MulleDK19
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2 hours ago, MulleDK19 said:

All of this is already possible, you're just looking for it in the wrong place.

The mission comes with a default crew, but it's just default.

Click the start node, then click "Show Roster", from there you can delete, create, edit, change suit, etc. and even assign them to nodes that take crew. They'll also show up in the nodes afterwards. (Click the hanger next to a kerbal's name to change the suit).

 

Beauty.  I was kind of taken aback to think that stuff wasn't available.  Great to see it was me looking in the wrong spot.  I see all those options now.  Perfect!  Thank you.

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