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Does anybody know of any internal compartment mods?


TheZenGuy

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Something along the lines of the old 6S compartments or Klockheed Martian. An internal, compact bay where I can smush in probe cores, batteries, etc. without it sticking out like the stock ones do.

If anybody knows a mod that has that and is up-to-date, put thine links here.

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Here is a quick config file I made if you don't mind a slightly stretched texture but very lightweight. If you copy and paste it into a text file and change the extension to .cfg , you can use it in game. Just use the structural parts to build what mountings you need inside.

You could call it ServiceBayExpanded.cfg and put it in you gamedata folder. You could also make a TheZenGuy folder and stuff it in that. So it would look like GameData/TheZenGuy/ServiceBayExpanded.cfg in your install. This way, you would keep it without having to update. 

 

Spoiler

@PART[ServiceBay_125] //Service Bay (1.25m)
    {
    %rescaleFactor = 0.977    
    }    
@PART[ServiceBay_250] //Service Bay (2.5m)
    {
    %rescaleFactor = 0.977    
    }    
+PART[ServiceBay_125]:FIRST
    {
    @name = ServiceBay_125_2
    %author = Barar
    @title = Service Bay (1.25m) Medium
    @MODEL 
        {
            %scale = 1.0,2.2,1.0
        }
    %scale = 1.0
    %rescaleFactor = 0.977
    
    %node_stack_top2 = 0.0, 0.495, 0.0, 0.0, -1.0, 0.0, 1
    %node_stack_bottom2 = 0.0, -0.495, 0.0, 0.0, 1.0, 0.0, 1
    
    %node_stack_top = 0.0, 0.66, 0.0, 0.0, 1.0, 0.0, 1
    %node_stack_bottom = 0.0, -0.66, 0.0, 0.0, -1.0, 0.0, 1
    %mass = 0.2
    @MODULE
    {
        %lookupRadius = 1.0
    }    
}
+PART[ServiceBay_125]:FIRST
    {
    @name = ServiceBay_125_3
    %author = Barar
    @title = Service Bay (1.25m) Long
    @MODEL 
        {
            %scale = 1.0,3.2,1.0
        }
    %scale = 1.0
    %rescaleFactor = 0.977    
    
    %node_stack_top2 = 0.0, 0.725, 0.0, 0.0, -1.0, 0.0, 1
    %node_stack_bottom2 = 0.0, -0.725, 0.0, 0.0, 1.0, 0.0, 1
    
    %node_stack_top = 0.0, 0.96, 0.0, 0.0, 1.0, 0.0, 1
    %node_stack_bottom = 0.0, -0.96, 0.0, 0.0, -1.0, 0.0, 1
    %mass = 0.3
    @MODULE
    {
        %lookupRadius = 1.1
    }    
}
+PART[ServiceBay_250]:FIRST
    {
    @name = ServiceBay_250_2
    %author = Barar
    @title = Service Bay (2.5m) Medium
    @MODEL 
        {
            %scale = 1.0,2.2,1.0
        }
    %scale = 1.0
    %rescaleFactor = 0.977
    
    %node_stack_top2 = 0.0, 1.106, 0.0, 0.0, -1.0, 0.0, 1
    %node_stack_bottom2 = 0.0, -1.106, 0.0, 0.0, 1.0, 0.0, 1
    
    %node_stack_top = 0.0, 1.43, 0.0, 0.0, 1.0, 0.0, 1
    %node_stack_bottom = 0.0, -1.43, 0.0, 0.0, -1.0, 0.0, 1
    %mass = 0.5
    @MODULE
    {
        %lookupRadius = 1.8
    }    
}
+PART[ServiceBay_250]:FIRST
    {
    @name = ServiceBay_250_3
    %author = Barar
    @title = Service Bay (2.5m) Long
    @MODEL 
        {
            %scale = 1.0,3.2,1.0
        }
    %scale = 1.0
    %rescaleFactor = 0.977    
    
    %node_stack_top2 = 0.0, 1.61, 0.0, 0.0, -1.0, 0.0, 1
    %node_stack_bottom2 = 0.0, -1.61, 0.0, 0.0, 1.0, 0.0, 1
    
    %node_stack_top = 0.0, 2.08, 0.0, 0.0, 1.0, 0.0, 2
    %node_stack_bottom = 0.0, -2.08, 0.0, 0.0, -1.0, 0.0, 2
    %mass = 0.7
    @MODULE
    {
        %lookupRadius = 2.2
    }    
}
+PART[ServiceBay_250]:FIRST
    {
    @name = ServiceBay_250_4
    %author = Barar
    @title = Service Bay (2.5m) Longer
    @MODEL 
        {
            %scale = 1.0,4.2,1.0
        }
    %scale = 1.0
    %rescaleFactor = 0.977    
    
    %node_stack_top2 = 0.0, 2.113, 0.0, 0.0, -1.0, 0.0, 1
    %node_stack_bottom2 = 0.0, -2.113, 0.0, 0.0, 1.0, 0.0, 1
    
    %node_stack_top = 0.0, 2.73, 0.0, 0.0, 1.0, 0.0, 2
    %node_stack_bottom = 0.0, -2.73, 0.0, 0.0, -1.0, 0.0, 2
    %mass = 0.9
    @MODULE
    {
        %lookupRadius = 2.6
    }    
}

 

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14 hours ago, Barar said:

Here is a quick config file I made if you don't mind a slightly stretched texture but very lightweight. If you copy and paste it into a text file and change the extension to .cfg , you can use it in game. Just use the structural parts to build what mountings you need inside.

You could call it ServiceBayExpanded.cfg and put it in you gamedata folder. You could also make a TheZenGuy folder and stuff it in that. So it would look like GameData/TheZenGuy/ServiceBayExpanded.cfg in your install. This way, you would keep it without having to update. 

Thanks for sharing, but there the top and bottom nodes extend beyond the parts, so when you snap them together there's a large gap between them. not sure why it would be different on my machine vs yours. Are you sure those node settings you shared are correct? thansk!

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@Tyko

Do you have any other mods installed? This was done on a stock play. All I had was KSP 1.4.2, MM 3.0.6 Installed, Squad and Squad Expansion. Just did a complete fresh install and verified by steam. It loads up fine.

I did forget to do @MODULE[ModuleCargoBay] so it would not edit the lookup radius.

I would like to figure it out, so if you have any mods let me know. I can install them and see if I can replicate the problem.

 

I do use NodeHelper to edit the nodes, only trick I found is you need use the value before you rescale the part. So in the above config, you would need to take out the %rescaleFactor = 0.977     so it doesn't mess with your values. Also since this part doesnt have its own config so you cant write node data.

 

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